btw, I can confirm that Blender's procedural noise texture refuses to export as a normal material. So it should be fine to abuse it for this purpose.
for mtex in mtex_list:
if(mtex != None):
if (mtex.tex.type == Blender.Texture.Types.BLEND or
mtex.tex.type == Blender.Texture.Types.NONE or
mtex.tex.type == Blender.Texture.Types.IMAGE or
mtex.tex.type == Blender.Texture.Types.NOISE or
mtex.tex.type == Blender.Texture.Types.ENVMAP):
GPNMilano wrote:The reason I specifically chose NOISE while Paradox chose MAGIC...
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