Grammer and spelling WHAT
I can 2 spel
Aloys wrote:Aloys wrote:MOUL already has a much better option for reflections by using DynamicCamMaps. This was used for the K'veer floor in both Myst V and MOUL, and gives accurate reflections based on the position of the camera, not based on a statically rendered EnvMap, or a fixed position DynamicEnvMap.
I didn't remember that, I'll have to reinstall MV to look at Kveer again. (I couldn't attend Kveer in MOUL.. )
Nadnerb wrote: Oh, and what about post effects? We could replace all those lamp sprites with actual bloom. <_<
Personally, I don't have a problem with the KI, and I wouldn't touch that anyway, because it's content, not engine.
Well, Uru was released 6 years ago; and today any single 50$ graphics card can run it perfectly. (Unless you are in the City with 50 avatars in the Tokotah courtyard of course)I'm probably dreaming here, but I'd like to see SLI/Crossfire support
[/quote]Well, Uru was released 6 years ago; and today any single 50$ graphics card can run it perfectly. (Unless you are in the City with 50 avatars in the Tokotah courtyard of course)I'm probably dreaming here, but I'd like to see SLI/Crossfire support
ZURI wrote:True, but having the option would open up a whole range of possibilities for writers.
keiya wrote:Besides, it's a good laptop game, since it doesn't rely on twitching and remains playable at somewhat lower framerates. Laptop graphics suck.
ZURI wrote:Framerate cap? I ran fraps and am getting about 280 fps in Relto and over 500 in my age.
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