# emacs-mode: -*- python-*-
def PtAcceptInviteInGame(friendName, inviteKey):
pass
def PtAmCCR():
pass
def PtAtTimeCallback(selfkey, time, id):
pass
def PtAttachObject(child, parent):
pass
def PtAvatarEnterAFK():
pass
def PtAvatarEnterLookingAtKI():
pass
def PtAcceptInviteInGame(friendName,inviteKey):
"""Sends a VaultTask to the server to perform the invite"""
pass
def PtAmCCR():
"""Returns true if local player is a CCR"""
pass
def PtAtTimeCallback(selfkey,time,id):
"""This will create a timer callback that will call OnTimer when complete
- 'selfkey' is the ptKey of the PythonFile component
- 'time' is how much time from now (in seconds) to call back
- 'id' is an integer id that will be returned in the OnTimer call"""
pass
def PtAttachObject(child,parent):
"""Attach child to parent based on ptKey or ptSceneobject
- childKey is the ptKey or ptSceneobject of the one being attached
- parentKey is the ptKey or ptSceneobject of the one being attached to
(both arguments must be ptKeys or ptSceneobjects, you cannot mix types)"""
pass
def PtAvatarEnterAFK():
"""Tells the local avatar to enter AwayFromKeyboard idle loop (netpropagated)"""
pass
Chacal wrote:Good job. Very clear.
I always wondered how "Function: PtAvatarSpawnNext() - Send the avatar to the next spawn point " works. How does it know what the "next" spawn point is? Does it keep a pointer to the last point you spawned at?
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