Making Relto Be Night Time (Like Phil's Relto)

Help bring our custom Ages to life! Share tips and tricks, as well as code samples with other developers.

Re: Making Relto Be Night Time (Like Phil's Relto)

Postby Nadnerb » Wed Jul 21, 2010 5:25 pm

My guess at your problem is that the primary sun light is not actually affecting relto in real time, but that it's effects are 'baked into' the island, and the only reason the RT light is there is to make your avatar appear the same. At this point what you would need to do is convert all the vertex colors on the meshes.
Live KI: 34914 MOULa KI: 23247 Gehn KI: 11588 Available Ages: TunnelDemo3, BoxAge, Odema
Nadnerb
 
Posts: 1057
Joined: Fri Sep 28, 2007 8:01 pm
Location: US (Eastern Time)

Re: Making Relto Be Night Time (Like Phil's Relto)

Postby specik » Thu Jul 22, 2010 12:16 am

Nadnerb wrote:My guess at your problem is that the primary sun light is not actually affecting relto in real time, but that it's effects are 'baked into' the island, and the only reason the RT light is there is to make your avatar appear the same. At this point what you would need to do is convert all the vertex colors on the meshes.


Ahhh, sounds like you're right. How would I go about doing that?
specik
 
Posts: 5
Joined: Sat Jul 03, 2010 3:30 am

Previous

Return to Scripting

Who is online

Users browsing this forum: No registered users and 1 guest