Re: Triggered Looping Animations
Posted: Sat Aug 28, 2010 5:24 am
Ok, here's the export log:
http://pastebin.ca/1927573
and here's the python.0.elf file (just the end though, the rest is just about relto, the books on my shelf):
I just pressed the SirrusButton for simplicity's sake (and I'm assuming both animations are having the same problem)
http://pastebin.ca/1927573
and here's the python.0.elf file (just the end though, the rest is just about relto, the books on my shelf):
- Code: Select all
(08/28 08:04:10) psnlBookshelf.IUpdateLocksAndTrays(): no matching book for KI's link to: Prad ...skipping to next
(08/28 08:04:10) psnlBookshelf.IUpdateLocksAndTrays(): no matching book for KI's link to: Ulteemah ...skipping to next
(08/28 08:04:10) DEBUG: psnlVaultSDLBoolShowHide.EnableObject: Attempting to enable drawing and collision on WedgeAhnonay...
(08/28 08:04:10) DEBUG: psnlVaultSDLBoolShowHide.EnableObject: Attempting to enable drawing and collision on WedgeErcana...
(08/28 08:04:10) DEBUG: psnlVaultSDLBoolShowHide.DisableObject: Attempting to disable drawing and collision on WedgeMinkata...
(08/28 08:04:10) DEBUG: psnlVaultSDLBoolShowHide.EnableObject: Attempting to enable drawing and collision on WedgeRing1Garrison...
(08/28 08:04:10) DEBUG: psnlVaultSDLBoolShowHide.EnableObject: Attempting to enable drawing and collision on WedgeRing1Kadish...
(08/28 08:04:10) DEBUG: psnlVaultSDLBoolShowHide.EnableObject: Attempting to enable drawing and collision on WedgeRing1Kemo...
(08/28 08:04:10) DEBUG: psnlVaultSDLBoolShowHide.EnableObject: Attempting to enable drawing and collision on WedgeRing1Teledahn...
(08/28 08:04:10) DEBUG: psnlVaultSDLBoolShowHide.DisableObject: Attempting to disable drawing and collision on WedgeRing3Pod1...
(08/28 08:04:10) DEBUG: psnlVaultSDLBoolShowHide.DisableObject: Attempting to disable drawing and collision on WedgeRing3Pod2...
(08/28 08:04:10) DEBUG: psnlVaultSDLBoolShowHide.DisableObject: Attempting to disable drawing and collision on WedgeRing3Pod3...
(08/28 08:04:10) DEBUG: psnlVaultSDLBoolShowHide.DisableObject: Attempting to disable drawing and collision on WedgeRing3Pod4...
(08/28 08:04:15) DEBUG: xTakableJournal.IDisableJournal(): Disabling clickable on EditPersonalJournal...
(08/28 08:04:15) xKI:GZ: Refreshing MarkerDisplay 0:0
(08/28 08:04:28) __init__xAgeSDLIntStartStopResp v. 1
(08/28 08:04:28) __init__xAgeSDLIntStartStopResp v. 1
(08/28 08:04:28) __init__TsoidahlPradBookGUI v.3.0
(08/28 08:04:28) __init__TsoidahlPradBookGUI v.3.0
(08/28 08:04:28) __init__TsoidahlPradBookGUI v.3.0
(08/28 08:04:32) xKI.OnServerInitComplete(): age = TsoidahlPrad
(08/28 08:04:32) DEBUG: xAgeSDLIntStartStopResp.OnServerInitComplete: Processing
(08/28 08:04:32) DEBUG: xAgeSDLIntStartStopResp.OnServerInitComplete: Running stop responder
(08/28 08:04:32) DEBUG: xAgeSDLBoolToggle.OnServerInitComplete(): FMFall = 0
(08/28 08:04:32) DEBUG: xAgeSDLBoolToggle.OnServerInitComplete(): SirrusTurn = 0
(08/28 08:04:32) DEBUG: xAgeSDLIntStartStopResp.OnServerInitComplete: Processing
(08/28 08:04:32) DEBUG: xAgeSDLIntStartStopResp.OnServerInitComplete: Running stop responder
(08/28 08:05:13) DEBUG: xAgeSDLBoolToggle.OnNotify(): local player requesting SirrusTurn change via SirrusButtonClick
(08/28 08:05:13) DEBUG: xAgeSDLBoolToggle.OnNotify(): set age SDL var SirrusTurn to 1
(08/28 08:05:13) DEBUG: xAgeSDLBoolToggle.OnSDLNotify(): VARname:SirrusTurn, SDLname:TsoidahlPrad, tag:SirrusTurn, value:1
(08/28 08:05:13) DEBUG: xAgeSDLIntStartStopResp.OnSDLNotify received: SirrusTurn = 1
(08/28 08:05:13) DEBUG: xAgeSDLIntStartStopResp.OnSDLNotify: running start responder
I just pressed the SirrusButton for simplicity's sake (and I'm assuming both animations are having the same problem)