Ok, I'm now officially stumped.
Normally I would try some ideas for a couple of days and eventually things would end up working, but not in this case.
I am completely lost.
Here's the thing:
I know from other posts that layer animation is possible, but I can't get it to work.
I have a horizon mesh with 1 material and 2 textures. I want the second texture (that sits on top of the first) to fade out and show the first, so this is what i did:
I created a material IPO on channel 1 (which i believe to be the channel for the second texture) using the col value on the map to pannel.
The IPO itself works within blender, but when i export, the second layer is not fading out.
I do have the materialanimation defined within alcscript and know that with just one texture in the material, the animation works fine in URU.
Am I missing something?