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Blender Game Engine developer here... where to go next?

PostPosted: Mon May 27, 2013 8:56 pm
by slugzzz
Shorah, all,

For the past two years I have been working with the Blender Game Engine. I do all my scripting for my games in python (using an always sensor attached to a python script).

So, my question is, if I have developed an age in Blender, how would the workflow be different than producing a regular BGE .exe file? Do I need to use alcscript?

Thanks!

slugzzz

Re: Blender Game Engine developer here... where to go next?

PostPosted: Tue May 28, 2013 1:10 am
by Deledrius
Modeling workflow won't differ much if at all. Your game logic will need to be done using Plasma-plugin-specific methods, and exported for use in one of the supported game versions (depending on the plugin you use). Lighting and Materials will likely take some adapting from what you currently do.