Karkadann wrote:How can I get the journal to read a picture file other then an hsm file or how to I convert a jpg or a png to an hsm file
Sorry, it seems I didn't cover this in the tutorial.
All you need to do is put the texture on some object in the world (preferrably hidden, it doesn't even need a face or uv mapping). The plugin should automatically convert it to the right format.
About the name you must put in the <img scr> thing, it should be the name of the image file you're using, minus the extension, followed by something like *0#0.hsm. Sounds crazy ? Yeah, that's Max naming convention.
So if you have a texture named "mytexture.png", the name in the img tag should be src="mytexture*0#0.hsm". Sometimes it might be "mytexture*0#1.hsm", or "mytexture*0#2.hsm" (I couldn't say why).
The best way to be sure is open dat/<YourAge>_district_Textures.prp in PRPShop, and check the name of the corresponding image file.
Blender users don't need to worry about this, the name they must use is the texture name in Blender, ie: the name in the "IM" field of Blender, next to the "Reload" button.