'However, since doing things in Blender is not the easiest solution, I thought it could be cool if we could edit the Age after it's exported. Say, press a big, friendly button named "Make Age Better", that automatically builds light, without requiring to know anything about how light baking works' ..... 'I will probably release the tool sometime, although for now I'd like to improve the interface and make things like sun/AO intensity customizable. Maybe add shadows cast by big objects such as mountains. Oh, and make AO baking a bit faster too' ...
Yes, I manually edited the mist, it's not part of the tool... BTW, there is already mist in Elodea, but it's black, which makes it harder to notice (and doesn't fit an outdoor scene anyway). I didn't change the thickness, just the color.Janaba wrote:While I don't like the faint look of the distant ocean and trees [...] which can be adjusted separately I suppose
Thank you very much for these kind words, Janaba !Janaba wrote:you as knowledgeable creative perfectionist ... [...] What a wonderful job and idea, Sirius ...
Well, even if there is a sun in the Age, most authors make all their materials shadeless, so basically the sun lights up the avatar, but nothing else...Tweek wrote:It does seem like a lot of builders just drop a sun into their build and go "well...Age lit"
It is indeed vertex painting, it's just generated outside of Blender. It doesn't even add a single lightmap (that's hardly feasible outside of Blender anyway).Tweek wrote:Most of the changes you've made to Elodea could have been likely solved with vertex painting and light maps and some tinkering with the FNI files
That would be an idea, but no. I was designing it to work without having the original Blender file, so the sun's orientation is not tied to any object. Light direction is entered as a 3D vector, colors for the sun and ambient light are given using RGB values. And right now, it's still hardcoded into the program, since there isn't a user-friendly interface anyway.Deledrius wrote:How do you currently select the sun's location? Are you keying it to a dummy object's CoordinateInterface?
Wow, I didn't think someone would pay much attention to this ! Yes, it's a bit too strong for a few reasons.Christian Walther wrote:I notice some odd shadows in some relatively flat places, best seen on the sandy plane at the right of elodea_7, do you have an explanation for those?
Sirius wrote:Oh, and the spherical thing near it is a marker - the original low-res texture was making me feel sad.
Well, why not, as long as Dulcamara is okay with it.Annabelle wrote:If you say you are working with Dulcamara, does this means we will see your improvements inside her ages, a new Elodea sort of?
I mean, it's a KI marker, the ones you use in marker missions ! (which often end up in unreachable places in your marker quests, Annabelle ) I like to place markers in an Age I'm exploring to avoid losing my way.Annabelle wrote:What do you mean? I never saw such a thing in that room neither near the lower balcony where you have another one smaller
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