Lightmap baking ? Pfff, easy.
Posted: Thu Feb 05, 2015 3:04 pm
Ah, lightmaps ! Creating a UV layer, carefully unticking all of the material's textures, creating a new image... Telling Blender to bake lights to this image, then dutyfully re-ticking the textures, setting up the new lightmap in the material for the #249th object in your scene... Then swearing when you see some shadow is wrong and you have to do it all over again !
...
Personally, I think that's a bit too long.
Seriously, what about transforming a shadeless, textureless, materialless, but HUGE scene...
...into THIS :
...in less than a minute ?
Alright, lightmap size isn't too big, quality isn't top-notch, but still, it took ONE button press and a few seconds to get it !
...But, how ?
Mix Blender, a bit of magic, and Python's awesomeness. Praise Python. http://xkcd.com/353/
Alright, so this doesn't mean it's bug-free, or that it will eventually be useful for Age building, but still, food for thought.
I'll go into more details later, but right now I need some sleep
...
Personally, I think that's a bit too long.
Seriously, what about transforming a shadeless, textureless, materialless, but HUGE scene...
...into THIS :
...in less than a minute ?
Alright, lightmap size isn't too big, quality isn't top-notch, but still, it took ONE button press and a few seconds to get it !
...But, how ?
Mix Blender, a bit of magic, and Python's awesomeness. Praise Python. http://xkcd.com/353/
Alright, so this doesn't mean it's bug-free, or that it will eventually be useful for Age building, but still, food for thought.
I'll go into more details later, but right now I need some sleep