Modifying first person controls
Posted: Sun Mar 08, 2015 3:42 pm
Wew ! I was a bit depressed today (end of holidays, you see), so I decided to pick up a challenge I gave myself long ago - force Uru's first person view controls to behave like Portal (and most first person games). Because Uru's controls are the worse I've ever seen
I mean, if one of both perspective were ok to play with... I'd understand... but both completely suck, and are hard to use.
(this is also true for RealMyst ME - seriously, Cyan did correct first person controls in Myst V, why didn't they use it in RMME ? Hopefully this won't be the case with Obduction. Anyway...)
So, the goal was to force correct controls for first-person view. In other words:
(notice the fancy 16:9 ratio )
It's still not the best way to play Uru - the avatar loses too much speed while changing directions, it's not usable online, backstepping isn't perfect, etc. Most people like the third person view anyway.
But well... That's still an achievement, since by default Uru is absolutely unable to handle such controls. And it was fun to find a solution to make it work !
It also remains an interesting way to play. I didn't get to do much exploring with it, so I can't tell whether it's really better than the original controls.
If anyone wants to try it out, I can release the files.
I mean, if one of both perspective were ok to play with... I'd understand... but both completely suck, and are hard to use.
(this is also true for RealMyst ME - seriously, Cyan did correct first person controls in Myst V, why didn't they use it in RMME ? Hopefully this won't be the case with Obduction. Anyway...)
So, the goal was to force correct controls for first-person view. In other words:
- Make right-click toggle mouse look, instead of having to hold it down. Just like in Myst III and IV.
- Let the player run in any direction, without slowing down. In other words, pressing the left arrow makes you run left, and not turn around or sidestep very slowly.
- Let the player run diagonally. This is especially useful when you want to look around while running without changing directions.
- And use ZQSD/WASD controls, since for some people it's more convenient than using arrow keys.
(notice the fancy 16:9 ratio )
It's still not the best way to play Uru - the avatar loses too much speed while changing directions, it's not usable online, backstepping isn't perfect, etc. Most people like the third person view anyway.
But well... That's still an achievement, since by default Uru is absolutely unable to handle such controls. And it was fun to find a solution to make it work !
It also remains an interesting way to play. I didn't get to do much exploring with it, so I can't tell whether it's really better than the original controls.
If anyone wants to try it out, I can release the files.