Material animationstate

Help bring our custom Ages to life! Share tips and tricks, as well as code samples with other developers.

Material animationstate

Postby dendwaler » Mon Aug 17, 2015 8:31 am

Animationstates are normaly saved into the vault.
however I noticed that my material animationstates are not.
They are always reset when i return into the game,
is this a plasma issue ? ... Or is it not implemented into PyPRP?
( I do have now active switches that are in the correct state, with wrong lamps that are burning red instead of green.)

Ps, i still use PyPRP because its to much work to switch to Korman in the middle of this project.
I start using Korman when i build a fresh new project.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.

Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
User avatar
Posts: 894
Joined: Mon Jun 22, 2009 10:49 am
Location: Nederland

Return to Scripting

Who is online

Users browsing this forum: No registered users and 3 guests