Animationstates are normaly saved into the vault.
however I noticed that my material animationstates are not.
They are always reset when i return into the game,
is this a plasma issue ? ... Or is it not implemented into PyPRP?
( I do have now active switches that are in the correct state, with wrong lamps that are burning red instead of green.)
Ps, i still use PyPRP because its to much work to switch to Korman in the middle of this project.
I start using Korman when i build a fresh new project.
Material animationstate
Material animationstate
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!