Animationstates are normaly saved into the vault.
however I noticed that my material animationstates are not.
They are always reset when i return into the game,
is this a plasma issue ? ... Or is it not implemented into PyPRP?
( I do have now active switches that are in the correct state, with wrong lamps that are burning red instead of green.)
Ps, i still use PyPRP because its to much work to switch to Korman in the middle of this project.
I start using Korman when i build a fresh new project.