So... After a break, I have finaly finish converting my Blend files to Korman, re-scale the objects (for some other reasons), and then testing the Node Tree in game (Complete Chronicles only, for now).
Note:
- Take a look at the nodes elements titles, they gives informations.
- The sounds used are probably not the definitive sounds.
Here's my working "OfficeDoorOpenClose" Node Tree (for a door with "exterior one shot animations", but it's easy to delete the "exterior one shot animations"):
And here's my working "OfficeDoorEnableDisable" Node Tree (for a "lockable from inside only" door, but it's easy to add "lockable from ouside" elements in this Node Tree, using the "OfficeDoorOpenClose" Node Tree as model):
SDL: