Discuss issues with role playing age creation. What are some sticky points that must be overcome? How will certain processes translate to RP?


Postby Pavitra » Fri Sep 24, 2010 9:56 pm

F-cking shards, how do they work?

I'm leaning towards "inexplicable weird instancing".
Have Ages, and link to them without bindings. [Words 1:13]
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Re: Shards

Postby diafero » Sat Sep 25, 2010 2:16 am

Do Shards exist IC at all?
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Re: Shards

Postby kaelisebonrai » Sat Sep 25, 2010 3:14 am

as far as I'm concerned - Shards don't exist, ICly. =)

If you have to resort to instancing to explain it - it doesn't exist >.>

But, yeah, pretty sure Shards don't actually exist, ICly. =P
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Re: Shards

Postby GPNMilano » Sat Sep 25, 2010 10:31 pm

From an IC perspective as far as shards go I've always gone with this:

1. When the scream happened that linked everyone to their reltos, this signaled the end of Until Uru (and the shards were all instances. So each shard was it's own instance of the city etc.)

2. Then MOUL happened and we were all brought together again.

3. MOUL ended and until my IC self found a shard she was alone in the city again. Then MOULa started, and now all shards are instances of MOULa, thus explaining the differences between all of the various shards. SO Each shard is it's own instance of the City and it's Ages.
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Re: Shards

Postby J'Kla » Sat Sep 25, 2010 11:25 pm

The Multiverse theory. :shock:
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