The changes here are mostly texture related, but Add scripts work now. Remember to delete all files starting with "alc" and "uru" before installing the new files.
Changes:
- The buttons in the "Map Image" section of Blender's Texture buttons now work, applying the following properties:INTERPOL: Sets compression on/off.
USEALPHA: Forces DXT5 compression. If it is turned off, it uses dxt1 compression (which has only on/off alpha), unless the image has an alpha channel (to comply with traditional behaviour).
MIPMAP: Enables/disabled mipmap generation.
GAUSS: Makes each mipmap level receive an additional BLUR after processing.
FILTER: Each mipmap level has it's alpha multiplied by this number.
CALCALPHA: Use the average of the images RGB values as alpha value, instead of the alpha channel (automatically forces DXT5/USEALPHA).
CLIP: Layer flags (does not affect actual mipmap) are set to Clamp (no texture repetition). - All of blender's BLEND textures are now implemented for use as stencils. They are converted to 64x64 mipmaps, with a corresponding image.
- Orco mapping is now nonfunctional and returns to UV.
- Automatic generation (via the "Add" menu) of Generic Regions, Footstep Regions, and Panic Link Regions work now. Non-working options have been removed for now.
- Robert's conversion wizards have been added.