Hi, I'm Kri'astus.
I've been playing Uru since the original release, although I never did get the chance to experience the multiplayer aspect until D'mala were opened.
I'm an 2d/3d artist whom always wanted to "write" his own ages. I've been primarilly doing this for other games, such as Doom and Doom3. (mostly because there's never been any tools to work with any of the myst games that I'm aware of.)
I'm generally keeping a rather low profile in Uru, in part because I so far doesn't really know anyone specific yet. Hopefully that will change now that my true obsessions Myst and architectual design... is merged.
I really would like to explore the possabilities of making my own ages for Uru, but at the same time I can't be sure I will be able to commit the time require for it. I will however stick around to make sure I don't miss the opportunity if I do however.
Now on to some posturing. :p
The computer programs I use are:
Luxology Modo 203 (all things modeling)
3d studio Max 7 (mainly for rigging and animating these days)
Photoshop CS2 (mostly for textures, although I can't say I enjoy making them)
Scite (I use this whenever I script, however this is by no means something I consider myself excelling in)
Aditionally, I use real life tools such as:
Digital camera - Canon EOS 350D
Oil/Temper/Aquarelle painting tools
Coal (compressed and natural in unison)
Clay
My biggest strengths are:
My versatile nature, as an artist I can do many different styles and mediums, and still have a personal expression in all of them.
I'm very experienced in computer games design (15 years of amateur game design)
2 years of Art-shool in my backpack.
I work hard and I'm meticulous
I have many times over experience of releasing finished work (something that can be harder than it seems)
My flaws would probably be:
I don't have nearly as many hours on the day as I would like.
I'm already leader/coordinator/leveldesigner/modeler/etc in a large project for Doom3.