Good Morning all,
I had some kinda hiccup a few months ago in (re)registering here, but that appears to have cleared up.

I'm also glad to see at least one other person who decided to work through the 'accounting error' of New Years 04 and have fun anyway. *wave*
I'm known as T_S_Kimball in the various forums and the Cavern, Tim_Kimball on TeamSpeak, tkimball on IRC (usually), and the somewhat (in?)famous 'Alan Kiesler' in Second Life (I *was* one of the first ResMods, after all

).
'05 and '06 had to be some of the busiest years outside of work in a *long* time for me. I was swapping back and forth between IRC, UU, and SL on a regular basis (and at one point on all three at the same time). Followed the original AB group and forum through its ups and downs. And at one point had one sim in SL billed to me (Numbakulla, which IIRC I'm still part owner) plus 1/4 of another rented for 18 months. I even spent some time on libsecondlife for awhile, and helped with damage control during CopyBot before leaving the project (due to PR concerns with work).
In Uru, I've been part of the old Honor Guard and its replacement Color Guard (great fun, but exhausting!); I may continue that tradition into SL at some point.
With all that, it should be no surprise that I wanted to take a few months off last year!

And so I did; Just didn't realize that Travian would be such a soul-sucking experience...
So now, I come back to find a Second Shutdown. Oh well. That does not detract from the basic work here (yet), as it is still grounded in CC for now. Though I 'registered' within MOUL as Maintainer, my heart is still here, so with recent events I'm here instead.
Strengths:
Writing (my shells are probably going to be journal-heavy), some
texture work (I've done some work within PSP for SL, and I hope the numbers I submitted to Prin Pahts still exist

),
modeling (via SL), copious amounts of
web space (I should be able to host a mirror of the ULM data files for the near- and mid-term, if you still want it).
My initial plans are to do the modeling for more complex objects with the help of a local-instance OpenSim, and use its XML-based prim storage to export into Blender (which is used for external modeling in SL today via LibSL). I will likely send code bounties their way if that's not 100% possible yet - I've a few L$ to burn off.
--TSK