I've played around with a few ideas for the design of the city for d'nay and came up with a few points and questions;
To make it feel nice and sheltered we're going to need to have houses(the dn'i hoods have them) and instead of having empty houses what about having people live in them.

It would be like AhraPahts except that the outsides couldn't be changed and the space would be smaller. People could change the inside of their houses.
Here's a something to think about before designing the city; will there be vehicles? If so the streets should be bigger. I think there should be cars.

I think that it would make everything better. The city could be bigger and easier to get to places in the "country" I'm thinking that land will be very important in D'Nay it will be what you build on if you don't want to have to make an age. But here's the catch. With AhraPahts people can just sign-up for shells--having a shell means nothing which mean that they're not a desirable and then people don't work on them. I'm not saying I want there to be money here but it would make some things things work better. Here's an example;
Say there's a pile of people who are really good at making clothing, do they start a free avatar clothing stand where people come and then pick up what they want and leave.
Now imagine if there was money;
This pile of people make their "house" in the city into a store where they can sell their work to people.
The hours of guild work would pay, and the money to pay the guild people would come from taxes on commerce. If you didn't like it you could make your own stuff and you wouldn't have to deal with it. Only people who wanted to be part of this would have to deal with it. This would make it so there could be "Shops" on a small street. And this would make being able to model well a skill that would pay.

This would also build a more life-like community. I really am not suggesting this because I want it to be like SecondLife.
~Lontahv
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).