Trying to export FuncChk

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Re: Trying to export FuncChk

Postby teedyo » Mon Feb 18, 2008 12:06 am

This is something that should probably be clarified: that all ages within a game instance must have a unique sequence prefix; whether exported publicly or not. I can't think of a really clear way to state this.

That being said; is there a publicly accessible area which lists sequence prefixes that have been used? This is information that would be good to have when one is starting work on an age. I'm thinking a list quite like the sign-up sheet for AP shells.
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Re: Trying to export FuncChk

Postby Grogyan » Mon Feb 18, 2008 1:23 am

I have requested to Trylon that a feature in ULM warning the user of conflicting unique id's, but no idea if he will implement it

I had exactly the same problem, and it was Boblishman that told me about this tiny detail
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Re: Trying to export FuncChk

Postby andylegate » Mon Feb 18, 2008 6:51 am

Actually there already is a list. It's here:

List of Sequence Prefixes

Since it is on the Alcugs Wiki, I think there was a problem porting it over to the GoW Wiki. But there should be a link in the first tutorial on the GoW Wiki to here so that you know what is going on.

EDIT: I just added a quick, short section in the GoW Wiki on Sequence Prefixes, before the Your First Real Age tutorial.
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Re: Trying to export FuncChk

Postby Trylon » Mon Feb 18, 2008 8:04 am

Grogyan wrote:I have requested to Trylon that a feature in ULM warning the user of conflicting unique id's, but no idea if he will implement it


It's planned for the new ULM
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Re: Trying to export FuncChk

Postby Kellinar » Wed Feb 27, 2008 6:36 pm

Hi everybody!

I'm having the same problem that Topher had and I did download all the required programs and even tried the find paths that Andylegate suggested, but I still get that error message "Python script error: check console" after I export>PyPRP>All as full age (.age). Will some one please help me in this as I'm getting a severe headache banging my head against the wall trying to make this work.

Oh yes, I do admit I'm a total noob, so please have patience with me. Thanks!
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Re: Trying to export FuncChk

Postby Nadnerb » Wed Feb 27, 2008 7:56 pm

Ok, so, could you check the console and tell us what it says? ;)

(the console is that text window that opens with blender and you usually leave in the background. When a script throws errors, you'll see 'em in there)
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Re: Trying to export FuncChk

Postby Nynaveve » Thu Feb 28, 2008 3:42 pm

Remember to make sure you take all the scripts out of the "src" folder from the install package and put them in /.blender/scripts or it won't work. That was my issue, as well, and I finally realized that all the other scripts were out in that folder, so why not these, too? :) Then I updated the file paths like Andy said, and poof! Works like a charm.
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Re: Trying to export FuncChk

Postby Kellinar » Thu Feb 28, 2008 8:13 pm

Hiya Nadnerb and Nynaeve!

My console said:
Compiled with Python version 2.5.
Checking for installed Python...got it!
Traceback (most recent call last):
File "<string>", line 55, in <module>
ImportError: No module named alcconfig

I finally understood to just take all the contents from the src folder and paste them in the scripts folder and voila! It seems to work, unfortunately I do not have time to play with it right now - maybe tomorrow. Thanks folks for the invaluable info - you guys rock!! Now I also understand how confusing the src folder is to newbies like me :? .
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Re: Trying to export FuncChk

Postby Nynaveve » Fri Feb 29, 2008 12:18 pm

Awesome! Glad to hear you got it working! When you have the time to play, I'm sure you'll enjoy it. Its loads of fun.

As a side note: I agree with everyone else up above that it would be realllly nice to get rid of that src folder in the install package, or else update the install instructions to be a bit more descriptive. :)
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Re: Trying to export FuncChk

Postby Kellinar » Tue Mar 04, 2008 2:57 pm

Ok folks - here we go again!

When I pull up the FuncChk01.blend the console says:

Compiled with Python version 2.5.
Checking for installed Python... got it!

Then I'm clicking in this order -> File>Export>PyPRP>All as full age (.age)

I enlarge the bottom window on the right and see that the P button contains the path and I change that to a different location. The second line shows: FuncChk01.age and I next click on the Export . age button. I get the Check Console .... PyPRP error message. Oh yes, I don't see any other files with .age on it.

Now the console also reads:

In BPY_call_importloader(name=C:\Documents and Settings\Kell Five\Desktop\Tester Age\FuncChk01.age.log)
Exporting C:\Documents and Settings\Kell Five\Desktop\Tester Age\FuncChk01.age...
Args are e_age
['e', 'age']
Exporting age FuncChk01
Traceback (most recent call last):
File "<string>", line 171, in open_file
File "<string>", line 69, in export_age
File "C"\Program Files\Blender Foundation\Blender\.blender\scripts\alcresmanager.py", line 996, in export_book age.export_book (selection)
File "C"\Program Files\Blender Foundation\Blender\.blender\scripts\alcresmanager.py", line 897, in export_book self.book=alcBook(self)
File "C"\Program Files\Blender Foundation\Blender\.blender\scripts\alcspecialobjs.py", line 54, in __init__ self.book = bookscript.FindOrCreate ('age')
AttributeError: 'NoneType' object has no attribute "FindOrCreate'

So, does anybody have a clue as to what's up with this? Maybe - I'm missing some files some where? Got the wrong path? My computer doesn't like me anymore? What? /me shrugs
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