You can now (with SVN HEAD) apply a softvolume to a sound emitter and have it correctly limit the sound. SoftVolumes for lighting have been working for quite some time, and continue to function in the same way.
Also added is the ability to attach a VisRegion to an object to trigger regions (with softvolumes) where the object is visible or invisible. The key to remember here is that visregions work opposite of what you would expect. You must specify the softvolume regions where the object is invisible.
- Code: Select all
[Object Name]:
visual:
visregions:
- "!(MySoftVolume)" #The inverse of my soft volume region
#Remember that we are specifying where the object is NOT visible
There are a few more fixes that we want to do for softvolumes and complex softvolumes before we make a new release, but progress is happening fast.
Also note: All of the contrib code has been merged.