Currently in the trunk of the svn, there is a new version of PyPRP.
Among others, this version provides you with:
- A compleately new Material baack-end, allowing for:
- Setting Z offset through the blender material's Z-Offset box
- Two sided meshes
- Have objects show despite of fog (through the blender "NoMist" material option)
- A compleately rewritten camera support, which allows in the future for camera transitions and stuff
- A Redo of the importer related to materials, try importing an age, and put it in "shaded" mode...
- Imported ages no longer show uv/maps in "textured mode" - that is intentional, all layers are now imported into materials
- A new scripting engine - internally known as AlcScript - that already can be used to set certain advances Camera properties, and in the future will be used to set much more options.
- You can now use Blenders Bounds property (in the logic panel)to set the objects phyisical bounds.
- Refriction now defaults to 10 instead of 0.5, so no more unwanted sliding...
There's more, but I can't remember it at the moment
EDIT:
While almlys' snapshots are still down, you can downlaod it here: http://ulm.hbyte.net/PyPRP/PyPRP-Nov-6-2007.zip
--Trylon