Cute piggy, pappou!

I also found a tutorial link you might find helpful (or at least amusing):
http://yorik.orgfree.com/tutorials/architecture-blender.htmlThat, at any rate, is my thinking. Maybe if i have to develop Jennifer's jungle in 3D i change my mind. But for now, i suspect the 40 stalwart lads and lasses working on Atrus' crowed desk top were saying, Man, give me the jungle any day.
Well, the grass is always greener on the other side.

I'm sure the jungle people were thinking, "ARGH I hate all these stupid leaves! Why can't the wretched things just simply connect to their branches? Ugh, my trees look barren and I've already used up half my polygon budget! And oh great, and now this darned bark texture won't go on the tree right and the outlines around the alpha textured leaves won't go away. Oh for the simple bliss of spheres and cubes and straight lines--how I wish I was working on inorganic models!"
@ametist
Okay, let's see here...
!!!! Can't even give the little piggy a nice happy tail... or eyes .... or a pig-nose.... Sigh,
So, please Jennifer, or someone else who think this is 'klart som korvspad' ( det var kul Jojon! he,he) - some tips and tricks for those issues?
Firstly, remember that you need to have enough vertices to get a good round leg or curve. You can't make a nice round octagon if you only have five vertices to work with--you'd end up only being able to make a pentagon, and that isn't very smooth or round looking! So, you should check to make sure that you have enough vertices to work with on your model. If not, you can either just start over again with an icosphere with more vertices, or else use the Subdivide command on your existing model to add more vertices to it. The subdivide command is located (in Edit mode) in the 3D view header bar (teal-colored bar) in the Mesh menu under the submenu "Edges". Simply select the part of the model that you want to add more vertices to, and hit Subdivide.
If a lack of vertices isn't the real issue (and I suspect that it isn't) then I'd suggest that you try some extrusion for the tail and nose. For the limbs, try grabbing and dragging a vertex with Proportion Edit Falloff turned on (at a higher setting--remember you can change the setting by scrolling your mouse wheel?). This should allow you to get a nice smooth rounded appearance on the limbs instead of a pokey one. And while you're at it, try experimenting with the different types of Proportional Edit Falloff that are available. You can also extrude the limbs a bit if you think it would look good.

Well, try it out and let me know if any of this works out for you. If not, we'll keep on trying.
When I follow the lessons exactly i can do what you say, but then when I start to practise, suddenly I've clicked some weird button somewhere and the menues are unknown and such things, yep.
Hehe, don't worry about it. More and more buttons will become familiar to you, and pretty soon you'll be needing them all.
The path keeps the hiker from getting into the poison ivy off the trail (not unlike the way the street keeps one out of trouble in the bars along the way). That is really what happens in the neighborhoods and Ae'gura. It may seem otherwise, but it's a sham.
Wow, you're right...I didn't notice till you pointed it out.
Since I'm banned from Blender I have of course been thinking about what you can do with it and now I'm wondering how you make leaves. Because if you make like a fern-like plant it would be easier to just make a leaf-shaped thing and then use a texture that is transparent at places instead of making a very delicate model of a real leaf. How would you do that?
Well, to do that, you would use a texture image with "alpha" in it, alpha being the stuff that counts as transparency in a texture. So you'd have a square image with a leaf in the center surrounded by transparent alpha. Then just slap that texture onto a plane or a triangle and presto, instant leaf!
And if you have a cylinder with a sphere inside it, can you scale down the cylinder and make it get a "bump" on the middle where the sphere is? I know that's pretty easy to test on my own but then I'd get stuck.
You certainly could. But it would be just as easy to create the sphere the right size and just move it into the cylinder.
