by GPNMilano » Sun May 25, 2008 12:59 am
Since my graphics card doesn't seem to support wavesets. I am currently stuck with the old method of water using animated textures. My problem is, I can't seem to get the water to appear translucent, it always looks like an animated scrolling picture. And after visiting Zephyr Cove, I can't help but wonder how others are making their water look close to water, while mine looks flat and stale.