Help! Please Respond to this post!

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!
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ritose
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Help! Please Respond to this post!

Post by ritose »

I have made my very own age. But when i try to link into it, URU shuts down. I looked for anything that might trigger it, but found nothing. Anybody want to help? PLease? :? :geek: :sad: :shock: :oops: :?: :cry:
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Aloys
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Re: Help! Please Respond to this post!

Post by Aloys »

Hi Ritose, welcome.
No need to panic.
First of all: have you registered a sequence prefix for your Age?
Makavelina
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Post by Makavelina »

My first try crashed too for the first time because I had wrong PRP files... Now I have these and it works fine...
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GPNMilano
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Re: Help! Please Respond to this post!

Post by GPNMilano »

ritose wrote:I have made my very own age. But when i try to link into it, URU shuts down. I looked for anything that might trigger it, but found nothing. Anybody want to help? PLease? :? :geek: :sad: :shock: :oops: :?: :cry:


K, a few things to look at.

Age Sequence. If you haven't changed this when you created a new book, it can sometimes cause problems. More often or not it will load correctly, as the default setting is 100 when you first create a book. None of the Cyan ages nor downloadable ages have this sequence prefix with the exception of the defunct funcchk age. Though a clash in Sequence Prefix's usually leads to combined ages rather than Uru Shutting down completely. At least I have found. Check to make sure you're book is using a unique prefix over 100, and doesn't clash with any age on the age sequence prefix list for ULM.

Second, if you're using the newest version of PyPrp, you need to uncheck all the shadbuf buttons in your materials. This is because with the newest version objects now cast shadows in plasma. When blender makes a new material it automatically selects the shadbuf button for you. Most systems cannot handle that many shadows all at once and Uru will crash. This is the most likely cause of your crash. If you have a complex age there's a simple script written to uncheck all of these buttons. Nadnerb wrote this script:

Code: Select all

matList = Material.Get()
for mat in matList:
   mat.mode = mat.mode & ~Material.Modes["SHADOWBUF"]


It must be inputed into Blenders interface. It is located under Scripts-System. Input the code into the black box that pops up and you should be all good.

This is the most logical problem if you are using the newest plugin.
You can't stop the truth. IC Blog
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Aloys
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Re: Help! Please Respond to this post!

Post by Aloys »

Good point about the shadows. I added it to the TroubleShootingFAQ
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