Okay, I said I to myself was going to be nice from now on, but now Hoikas is adopting is "kill the idiocy" persona. If I seem a bit harsh, please forgive me... I really need to stop writing these posts before morning coffee (looks around for coffee... Oh wait there is none).
Chacal wrote:What IS different now is there is no longer a need for the devs to refrain from spreading their knowledge. Cyan asked them to stop that a few years ago, but now there is no need.
WRONG. Cyan has never said we could spread our knowledge. My Plasma 101 wiki article is pushing it.
MustardJeep wrote:request programming help from Cyan when it is a option.
I'd rather shoot myself. Have you seen how Plasma does some things? Oh wait, you haven't. Sorry, I forgot that most of you don't spend hours looking at x86 assembly of UruExplorer.exe and going "WTF?" Besides, it looks like they aren't going to be able to lend us any assistance for a good while to come.
Zander wrote:I really hope this one does, because I find Blender and the plugin too difficult for any kind of comfort. Making Ages this way is a lot harder work than I feel it should be, which is why I've been in limbo for so long.
You may be surprised to know that even I have trouble using Blender. Yes, me, one of the (albeit less active) PyPRP Developers. I can only say to stick with it. Modelling in Blender finally clicked one day... I can't say the same for my texture skills, but I work on them every now and then.
Chacal wrote:- Official specs for the latest Plasma version and differences from CC.
- Specs for a dev environment (a way to use the game off-line for unit testing by the Age writer)
- Specs for on-line multiplayer Ages (exactly what's needed for making the Age compatible with MOUL).
This is already know by the plugin developers and Dustin knows a lot of it himself. You will find writing ages for multiplayer is a lot simpler than many people describe it. It's mostly a question of "is the writer smart enough to consider what happens in the logic if multiple people are around?"
Chacal wrote:Cyan, in its current state, will not be able to do any kind of work on our Ages before putting them on-line.
Likely so.
As to the accuracy of our reverse engineering... Let's just say that we know every function and variable name in the MOUL Live2 build. That's from around December, 2006... Of course, Cyan went and changed a lot of stuff in Live 5, but we've got that figured out. (An exists bool prefixing the hsKeyedObject!!! O.o)