Ok... some progress:
1. alpha probles - check
2. new waterfall textures - check
3. waterfall foam lower falls - check
4. waterfall speed all falls - check
5. enhanced Shell logo with white background - check
I'm really pleased with the logo now. Somehow I want to add this to the entrance too. Not sure how though.
Those of you working on the SoK might already have seen my killer-waterfall-texture. I analysed several waterfall images and Cyans Gira waterfall and came up with this on. It's procedural and composed in FilterForge. I can replicate it easily and make it bigger, smaller, wider, more dense, change colors, etc. It really came out well. The foam texture is much simpeler and done in FilterForge as well.
Working on:
- sorting the papyrus plants with passindex
- foam below upper falls (cyan has the foam going in all direction in a circular kinda mesh... want to emulate that)
- thinking about vegitation on the rock and around the pool
- thinking about how to add light (on pilars or something like in the city)
- thinking of looks for my benches. Maybe I will design a combination of a bench and a pot for plants.
I also hope to make the flat fountain interactive in the end. For instance start different streams by pressing buttons. Maybe these buttons should be in front of the benches. Like four benches each with one or two buttons to stop or activate a stream and three buttons for color variation. This would enable people to compose a watershow together. This is something I wanted to do in a seperate age, but what could be nice here too.
Screenies: