Explorer Restoration Center

Museum Age for Explorer Created work

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Re: Explorer Restoration Center

Postby Ruvinka » Wed Aug 13, 2008 8:30 am

Just have to say...
it's great seeing you pop in Monkeyboy!
hope all is going well in the field.
Love your idea btw!!
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Re: Explorer Restoration Center

Postby Jennifer_P » Thu Aug 14, 2008 7:21 pm

Oooo, you were just talking about a piece at the end of a roof. You'll have to give me some time to think of the whole creature! 8-)

Well, it just helps to know what sort of animal you're dealing with, like is it heavy set, or small, does it eat meat or plants, are the spikes used to fight, attract females, kill prey, etc. It would be nice to have those blanks filled in... Plus, if we know the whole animal, we can put the creature's tracks down the pathways of the garden. :)
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Re: Explorer Restoration Center

Postby Shevek » Mon Aug 18, 2008 4:19 am

Greetings and Shorah,

It seems that after a lot of trolling (and dear lord, I man A LOT) I have found what I have been looking for - an Age to represent the people.
Is this project still going?
Are there going to be any plans to release it about the same time of MORE?
Have the other guilds been approached about this sort of project?
Is there any way I can help with it?

What are the final plans for this Age?
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Re: Explorer Restoration Center

Postby Jennifer_P » Tue Aug 19, 2008 12:11 pm

Hey there, Shevek! :) To answer your questions...Yep, the project is still going. ;) I couldn't say when it will be released though; heh, I don't even know when MORE will be released. And only the DZS has been approached so far, regarding the flora and fauna of the Age. Our final plans for it...well, that depends on how much we decide to do with it. Our basic plan, however, is to create a museum for artwork by explorers, surrounded by a jungle exhibit containing animal-life and more (3D) artwork. :geek: There are other ways it could be expanded, but that's the basic plan for now.

As for how you could help, well, what do you think you could do? (For instance, coming up with ideas for plants, drawing pictures of objects or landscapes, modeling, writing music???) Really, you could do almost anything at this point. :) We'd love to have you with us.
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Re: Explorer Restoration Center

Postby Shevek » Wed Aug 20, 2008 3:18 am

Hey again, all.
Well, I'm a mean man with a pencil - I'm more than competent with CG programs such as 3dSMax (though Blender still melts my brain - I can use it, but dear God, it's like writing with a red hot quill!) I can write and use other grphics programs such as PhotoShop, Painter, Paint Shop and such.

Anyway, i'm not sure if you've been on the MOUL forums recently, I've been trying to stir people up with just such a project - a community project to provide a great celebratory benchmark age for the release of MORE. This seems to already be well on its way, but I think a little external input would be useful to this project before it becomes Indo-Centric in it's style and format. Indo-centricity is one of the major problems with, say, solo ages - an Idea comes to the writer and it slowly circles round and round in their minds until they end up creating a concept so internally focused, with no other input, that it has lost anything good going for it - the art has effectively been turned in on itself.

Hem. Anyway, creationary dynamics off to one side, I take it you are all decided on an oriental theme?
Have we thought of how to generate the wildlife? How to animate it? Are we looking at an active AL program here or are we looking at a snap-shot or looping animation system (birds fly overhead on a loop of twenty seconds, while the large, hairy "grognarc" in the jungle rumbles past every fifty seconds - mixing up the wildlife enough to give it a sense of randomness.)
As for the age itself, how large are we aiming for, and apart from it's gallery focus what else are we looking for in it? Is it a pod age, a hub age?
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Re: Explorer Restoration Center

Postby Jennifer_P » Thu Aug 21, 2008 4:31 am

This seems to already be well on its way, but I think a little external input would be useful to this project before it becomes Indo-Centric in it's style and format. Indo-centricity is one of the major problems with, say, solo ages - an Idea comes to the writer and it slowly circles round and round in their minds until they end up creating a concept so internally focused, with no other input, that it has lost anything good going for it - the art has effectively been turned in on itself.

Yep; once you start ignoring the desires of your audience, you're in trouble. :?

Hem. Anyway, creationary dynamics off to one side, I take it you are all decided on an oriental theme?

For the garden surrounding the ERC, anyway; but I don't think we'll end up being too strict about it. The ERC itself isn't supposed to have a heavy oriental influence lest it bias the viewer's impressions of the artwork inside.
Have we thought of how to generate the wildlife? How to animate it? Are we looking at an active AL program here or are we looking at a snap-shot or looping animation system (birds fly overhead on a loop of twenty seconds, while the large, hairy "grognarc" in the jungle rumbles past every fifty seconds - mixing up the wildlife enough to give it a sense of randomness.)

Heh; interesting question. Right now, with the tools we currently have, I feel that a reasonable goal is to provide looping birds and fish, both with no moving parts--the whole model would move at once as a rigid body. Secondly, it would be reasonable to have non-moving animals that appear and disappear randomly in various places around the Age. For example, it is natural for a creature like a lizard to remain perfectly still for long periods of time. The way I would envision this working is that there would be some fifteen places that the lizard model could show up in (lying on a tree branch, sunning on a rock, clinging to the ceiling) and when a player linked in, a random number from 1-15 would be generated which would determine the place the lizard would show up in. So every time the player linked in, the animal would be in a different spot. This would help provide the sense of a dynamic environment, in spite of the immobility of the animals.

As for the age itself, how large are we aiming for, and apart from it's gallery focus what else are we looking for in it? Is it a pod age, a hub age?

Right now we're looking at a fairly large-sized Age; bear in mind, however, that making it smaller or larger is as simple as redrawing the Age map. ;)
Apart from the gallery focus, I would say that this Age offers opportunities for exploration, especially plant and animal-related exploration. For example, I think that a fun player activity could be created by providing a "species checklist" in which the player's goal is to find, identify, and check off all the plant or animal species shown in a list. There is something compulsively satisfying in filling in all of the blank little "check here" boxes on a list...In fact, on that basis alone I believe a player could feel a real sense of satisfaction at having located and identified all twenty species of plants and animals in the Age, especially the rare and hard-to-find ones. An interesting facet of this might be to add puzzles or challenges that must be solved in order to locate certain species...for example, the nest of the long-beaked bird might only be visible if you can figure out how to climb into the upper limbs of a tall tree. And if the player received a nice Relto object as a reward for finishing their checklist, well, what more could you ask for? :D That might be pushing it though, in terms of the what is actually possible. :roll:

Well, I'm a mean man with a pencil - I'm more than competent with CG programs such as 3dSMax (though Blender still melts my brain - I can use it, but dear God, it's like writing with a red hot quill!) I can write and use other grphics programs such as PhotoShop, Painter, Paint Shop and such.

Well, it sounds like you could work on just about anything you wanted to. ;) Pick your poison: modeling, concept art, or texture/decoration making. And don't worry, Blender can import .3ds files last I heard, so you could work in 3dSMax if you wanted to. :geek:
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Re: Explorer Restoration Center

Postby Raider7 » Wed Aug 27, 2008 5:08 am

Keep up the great work everyone, you have all done well.
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Re: Explorer Restoration Center

Postby Atheni33 » Thu Aug 28, 2008 5:32 pm

Good to see ERC is still going strong. Wonderful work everyone!! I still plan on submitting those masks when the age is completed.
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Re: Explorer Restoration Center

Postby Jennifer_P » Fri Aug 29, 2008 4:14 am

Hiya Atheni! I've actually been wondering what you were up to... How go things?
I still plan on submitting those masks when the age is completed.

They can be our first exhibit! :)
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Re: Explorer Restoration Center

Postby Ruvinka » Fri Aug 29, 2008 8:03 am

You'd better!
They are so beautiful... I'd love to have them fabricated to wear at Halloween!!!
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