Trylon wrote:For those who emphasize on story, the meaning of "story" is not limited to just a linear progression of events that is made clear through some means.
If also refers to "backstory", "history", "setting", and "continuity".
In short, "story" in the broadest sense of the word.
I agree with that. Story, as a linear progression of events, such as in a weekly TV show, (or, to be blunt, such as what Cyan tried to do in MOUL season 1), is totally devoid of interest for me. Actually, I'm against it because it stifles creativity.
Now, "backstory", "history", "setting", and "continuity", this sound more like some people here are doing, such as Pappou, Luetwo, Zander, Katreeny et al. It gives substance to an Age. No element in an Age should be totally random, there should be a reason for it, even if it is not written in so many words. The difference can be felt, the explorer can feel there is a reason hidden behing what he sees.