Texture export failure

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Texture export failure

Postby Godot » Sun Sep 21, 2008 2:07 pm

When exporting my project I am getting an error;

File "C:"Python25\Scripts\prp_MatClasses.py", line 419, in FromBlenderMTex if mface.uv and mface.mode & Blender.Mesh.FaceModes{"TWOSIDE"]:
ValueError: face has no texture values

The problem is that I have over 97000 faces, how do I find out which one does not have a texture? Is there an easy way to identify the face with the error?
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Re: Texture export failure

Postby Trylon » Sun Sep 21, 2008 2:30 pm

Above the error you should be able to find which object is giving problems
Then go into textured view mode and closely inspect the object.
One day I ran through the cleft for the fiftieth time, and found that uru held no peace for me anymore.
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Re: Texture export failure

Postby Jojon » Sun Sep 21, 2008 9:42 pm

If you have only one texture mapped onto the object, you could simply select all faces and assign them that texture, by selecting it in the UV/image editor again -- this should not affect the UV coordinates of the previously mapped faces.
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Re: Texture export failure

Postby Godot » Mon Sep 22, 2008 3:30 pm

It appears that the face that is responsible for the error was previously deleted but is still causing the error. I have begun rebuilding the age and will import my models incrementaly to rebuild the project. Since most of the work is in models that are not related to the problem this should not take too long.
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