Creating sports Ages...is it possible?

General debates and discussion about the Guild of Writers and Age creation
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Kierra
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Creating sports Ages...is it possible?

Post by Kierra »

Ok, so keep in mind that it's 3AM here and I have to work in the morning, but apparently I can't get to sleep until I post about this idea I just had Image

Stay with me if it seems I'm rambling a bit, I'm tired, lol

Even though MORE is on hold, it occurs to me that if we, the GoW's, are to keep players interested in returning to MORE while they wait for our new Ages, they'll need something to keep them entertained during the lulls.

Until Uru was basically a waiting game--an extended waiting period for any hope for Cyan's return. We created games to amuse ourselves--Sardines, for example--and many other ways to keep ourselves entertained. In the end Cyan did return, but even then MOUL had lulls while we waited for Ages to be released.

And as all of us know, Age creating isn't a quick and easy process.

So I had a thought (it only hurt for a moment).

What if we came up with some sports like ages that could be played to keep people entertained?

Cyan tried to do this with Jalak, but it seemed to loose it's appeal with players after playing around with it a few times. There is also Ayoheek. Heek is very entertaining, don't get me wrong, but not everyone was into it.

I think we need more active sports. Minkata came close with the soccerball, but I think it would be neat if we took it a step further.

My first idea for a sports age would be something like a combination of Ice hockey and soccer.

An Age where the ground is ice and therefore extremely slippery, so that right there will provide amusement and challenge (who wouldn't find it hilarious to watch your opponent's avatar slip on ice and go careening past you?...and vice versa) . There should also be two goals, and one soccerball/puck. The objective is just like in soccer or hockey--get the ball in the other team's goal. If we want to get really silly, the ball could be in the shape of a small cone or something :lol:

It would be necessary for the Age to be public of course, and ideal if the Age could be easily accessible in the Nexus.

I think this would be a good way for players to keep themselves amused in MORE.

This is just a 3am thought, but I think active sports Ages should be considered to be made into team projects for the GoW's.

Thoughts? Other sports age game suggestions?

~Kia
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Aloys
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Re: Creating sports Ages...is it possible?

Post by Aloys »

Funny that you mention hockey; a while ago I started work on a hood and the main part of it was supposed to be a stadium hosting some sort of D'ni hockey game.. That idea came in the early days of age building when we had no way of controling the friction on the ground and all our Ages felt like they were made of ice .. When I started experimenting with kickables with this slippery ground the idea came quite fast :lol:
screenshot Show Spoiler

I fiddled with it for a time and the project never went anywhere. While it was fun to mess around with it didn't work too well; mainly because ,well, Uru simply wasn't made for this. The kickable was difficult to control.. I tried using a kickable with a high rebound power at first and while it was very fun it was just a mess to control, toning it down and making it square made it slightly easier to control with the feet but it wasn't perfect either. (there were also bugs aplenty, kickable sundenly jumping in the air, going through the ground/walls etc..)
It was fun to try though..
I still like the idea. If someone is interested in this I'd love to work on it again at some point. (I could even release the current files although they wouldn't be of much use as they're very old and non PyPRP 1.5 compliant) (I'd love to complete this whole Hood age at some point too, but the way it's made it would be possible to work on this part and change significanly its layout without hurting the rest. So it could be worked on separately.)
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Re: Creating sports Ages...is it possible?

Post by GPNMilano »

Aloys wrote:I still like the idea. If someone is interested in this I'd love to work on it again at some point. (I could even release the current files although they wouldn't be of much use as they're very old and non PyPRP 1.5 compliant) (I'd love to complete this whole Hood age at some point too, but the way it's made it would be possible to work on this part and change significanly its layout without hurting the rest. So it could be worked on separately.)


Aloys, I'll gladly help you with this one. I've been itching for a new project to work on while I wait for RAD, so this would give me some escape. And with the advancements in pyprp, many of the problems with the age could probably be corrected. Count me in.
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Kierra
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Re: Creating sports Ages...is it possible?

Post by Kierra »

Wow Aloys, that looks awesome! I do think the playing field needs to be a bit bigger, but other than that, I think it's perfect!

I think we should definitely use your Age and try to make it work.

On the Programming end, we'd also need ways to keep score on some kind of reader board, and some kind of ball return button if the ball glitches and falls through the floor or something.

~Kia
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Re: Creating sports Ages...is it possible?

Post by SeanMc74 »

I had an idea for a sports age, it's only in the concept stage but it was something I thought would be fun in MORE :(

My idea was for an Age with a large stadium for a soccer like game you could play with a score board. I wanted it to be a stadium where people could sit and watch games.

Without the multiplayer aspect of MORE it will be harder to make fun sports Ages the you can only play by yourself.

Another Age idea I had was for a large maze with shifting walls always changing the maze pattern. I'm not sure how well the game could handle the animation of walls changing every minute or so.
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Re: Creating sports Ages...is it possible?

Post by GPNMilano »

SeanMc74 wrote:Another Age idea I had was for a large maze with shifting walls always changing the maze pattern. I'm not sure how well the game could handle the animation of walls changing every minute or so.


One of the Mini-Game's in the Legend of Zelda series had something similar to this. The puzzle would change with each stage of the mini-game, and the walls would be in the down position till you moved, and if you went the wrong way the walls would come up. This is probably what you're looking at doing, and is doable in URU.

python can be triggered by a region, so when the avatar enters the region, the python code would decide if the wall would need to come up or down, depending on where the avatar is. So for the wrong ways you'd have the regions set up to raise certain walls up and down. And for the right way the walls would remain down.

IF you want to get really techincal you could even make this a puzzle in an age. You'd have the puzzle set on a timer, that once activated by clicking on a button, starts the timer, and the puzzle, you then have to go through the maze. If you fail, all the walls come down and you have to start over. The trick of the puzzle is getting through the maze, before the timer stops, with a door at the other end of the puzzle thats controlled by a variable. Once you complete the puzzle and get to the door you can open it, but not until you complete the puzzle.
Last edited by GPNMilano on Wed Oct 15, 2008 6:46 pm, edited 1 time in total.
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Kierra
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Re: Creating sports Ages...is it possible?

Post by Kierra »

Mazes are a great idea too!

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Aloys
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Re: Creating sports Ages...is it possible?

Post by Aloys »

Well if you want to give it a go hereis the blend file, as I mentionned it's old and messy, but it'll get you started.
(I included the rock structure of the rest of the Age to give you and idea of where the stadium is and how much it can be reshaped; it's really on the outskirts so there's some good margin toward the lake if needed.)

Wow Aloys, that looks awesome! I do think the playing field needs to be a bit bigger

Thanks. I agree it was on the small side though, but I intended this game to be for small sized teams; no more than 4, to make it easier to gather enough players. But it was all very experimental and it can/should be changed if needed.
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Re: Creating sports Ages...is it possible?

Post by Chuckles58 »

SeanMc74 said:
Another Age idea I had was for a large maze with shifting walls always changing the maze pattern. I'm not sure how well the game could handle the animation of walls changing every minute or so.


MercAngel of the old Lost Atlantis shard in Until Uru had created a maze age. It was pretty good. I would hope he takes this age and fine tunes it for MORE.
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Re: Creating sports Ages...is it possible?

Post by BAD »

If anyone is working on a maze type age, it would be a good idea for you to contact Mercangel on Cobbs or Slackers forums. He had found a screen shot of someone working on a maze age that he feels is too close to the one he created. He was one of the few people to get an age approval before the incarnation of the GOW.

EDIT: Ok sorry, I hadn't actually looked at J'kla's age Enobmort, and didn't know it was a maze. I believe Merc may be concerned that some of his code for making a dynamicly changing maze may have been lifted. So if you (J'kla) could contact Merc and assure him your not biting his style, I think this will be settled.
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