The change you make to the wiki didn't make it easier to read, you changed what it meant instead.
Old quote from the wiki rad explination:
Disclaimer: You can only distribute your own files, all the rest are Intellectual Property of Cyan Worlds
to
Disclaimer: You can't distribute Cyan World's files.
This directly conflicts with what RAWA and Chogon (aka Mark D) have recently informed us:
Hi Andy,
Sorry it took so long to reply.
I talked to Rich (aka RAWA) and he said: "Continuity-wise, I would prefer them to use our textures for the cavern specifically for the reasons given here, but I don't know if that throws up any red flags for the "legal department"."
Which I replied with: as long as the textures are only used in Uru and MORE fan created ages and artwork. In other words, only used with the plasma engine (MORE, ULM, etc.) within the FCAL agreement (not for commercial use, etc.).
Thanks,
Mark
From this thread:
viewtopic.php?f=10&t=2422Also, Chogon (aka Mark D) responded to Whilyam in the same way, but even broader about this issue:
Also, if any Cyan assets are used in building this age, we do stipulate that these assets can only be used with the plasma engine for fan create ages (i.e. MORE, ULM, etc.).
Also from the same thread.
So, yes, Cyan does NOT want us distributing their
game files. However, we have been granted the ability to use their assets to do Age Building with, so long as it used with Plasma for use in Uru, MORE, etc, etc, but not for profit, resale, etc, etc.
Both textures I used that were in question had been modified by me, they no longer even had the same name as the textures that had been used by Cyan. RGB values had been changed, some masking added in one, and another even recropped and resized. It was for ease of use, and speed as not every Age Builder is a Master at making Textures, Sculpting Meshes, Writing Code, Making Music, or being a proffesional Novelist to write a story.
So just what are you guys going to do for future RAD's? Hmmm? What about a RAD for the Cavern? RAWA wants continuity, that includes the way things look, meaning that rock texture had better match, etc. Your statement above conflicts with this if you try to apply it to textures, that Cyan has said we can use....
It's a moot point now: I've removed said textures from my RAD Age, and have since replaced them. I'll repost the link to the new file later today.
Again, however, this is the last for me, as it's left a bad taste in my mouth. Not just this issue, but Y'all took a simple idea I brought over here, and turned it into something else (go back and read my first post in this thread). Y'all want to tell me the background story and history of Tsogal and Delin? Hmmm?
