Animated Linking Panel in the Book Pop up! Works!

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andylegate
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Re: Animated Linking Panel in the Book Pop up! Works!

Post by andylegate »

Yes:

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But it was more than that. I only used Teledahn imported into Blender,so I'd know where to put the camera and avoid running into things. Once I had the camera animated and the script for it, I deleted everything else, and exported what I had as a single prp file. Then added that file to the .age file so it would load too when I linked to Teledahn.
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Re: Animated Linking Panel in the Book Pop up! Works!

Post by Chacal »

andylegate wrote:But mainly, just to see if I can do it. Just to see it done! Why do people climb mountains? It's the same reason....


That's the spirit.
This thread shows how a crazy idea can be realized, if everyone bring their minds together instead of saying "this will never work" or "Cyan doesn't want us to do that".
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Re: Animated Linking Panel in the Book Pop up! Works!

Post by GPNMilano »

Chacal wrote:
andylegate wrote:But mainly, just to see if I can do it. Just to see it done! Why do people climb mountains? It's the same reason....


That's the spirit.
This thread shows how a crazy idea can be realized, if everyone bring their minds together instead of saying "this will never work" or "Cyan doesn't want us to do that".


I think Cyan is less concerned about what we're doing over here, and more concerned about keeping their ship afloat in this mess that is an economy.
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Chacal
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Re: Animated Linking Panel in the Book Pop up! Works!

Post by Chacal »

There is still an economy?

*looks at his retirement funds and shrugs*
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Re: Animated Linking Panel in the Book Pop up! Works!

Post by GPNMilano »

I just find it ironic that in a the last six months, we've been able to nearly fully integrate all of MOUL into POTS, and all of the Myst V ages as well, making it the most complete form of Uru that's ever existed. That for the first time, even though it's not sanctioned, the dream of DIRT is an actual possibility.
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Grogyan
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Re: Animated Linking Panel in the Book Pop up! Works!

Post by Grogyan »

I think we're just waiting on fully functioning GUIs and particles now that can be done directly with the plugin.

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Re: Animated Linking Panel in the Book Pop up! Works!

Post by Chacal »

Well I'm not even asking as much. I'm happy as a crab with all the hacking goodies we have right now, which GPNMilano was speaking about.
Especially with libPlasma, my to-do list is reaching infinite.
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Re: Animated Linking Panel in the Book Pop up! Works!

Post by Marten »

Absolute kick-butt work! Andy's Fly-By in Teledahn is impressive, too. It even has the camera rolls that I could never pull off in Flymode. The way you've approached the filming for the camera definitely feels like the "right" solution to me.

Aloys wrote:Just a couple days ago I was watching old videos made by the New Tree guys (those), and they have some totally smooth camera moves in there; not the kind of result you can have with regular Fly Mode. I've no idea how they did that.. :(


Please use http://rel.to/prologue as that should point to the right place, even if it should move in the future. The smooth camera moves used in the Prologue videos and some of the music videos that I put together use a custom flymode that lets me control the granularity of the avatar's movement. But, as I said above, I think building the camera path in Blender is definitely the way to go.

PS: Andy, when are you going to register that copy of FRAPS? Do we need to start a fund for you? :)
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andylegate
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Re: Animated Linking Panel in the Book Pop up! Works!

Post by andylegate »

PS: Andy, when are you going to register that copy of FRAPS? Do we need to start a fund for you? :)


While I appriciate the thought, I'd rather find an open source video capture program, that way everyone can use it.

Besides, accepting something like that would be a violation of my FCAL, and I could have it yanked by Cyan. So again, thanks for the offer, but let me worry about getting something registered. ;)
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Re: Animated Linking Panel in the Book Pop up! Works!

Post by Aloys »

Nadnerb wrote:
Aloys wrote:Couldn't it be possibke to add in-game fly-bys in Cyan Ages simply by adding a new page to the Age and a new Prp? All needed objects (camera/regions/animations etc) would go there and we'd just have to add the Prp, replace the .Age file, and update the sum file.


Isn't that exactly what andy just did?

Indeed! At first I had understood he had exported the whole Age, not just the camera.. :oops: Guess that answers my question then.
It means real time fly-bys for existing Ages can be easily redistributed.. Which is great. :)
I suddenly have a big urge to dwelve into some Blender camera animation tutorial and have fun with the Cyan Ages..

Marten wrote:The smooth camera moves used in the Prologue videos and some of the music videos that I put together use a custom flymode that lets me control the granularity of the avatar's movement.
Oh, I had never heard about that, interesting. And sure enoug it shouldn't be to hard to put together.. 'should have thought of it, duh. Thanks for the pointer.
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