by Dachannien » Sat Dec 13, 2008 8:28 pm
At the core of this, there has to be some sort of central organizing force. The surest route to failure is to allow anarchy to take root. You'll wind up with tons of different independent projects that don't cooperate, you'll have tons of different places you would have to go to find out when new ages are released, you'll never get sufficient monetary support in one place to keep large shards afloat, you'll never get enough people working on indirect contributions that benefit the community by helping other people contribute directly (age creation tools, age or shard documentation, tutorials, etc.), and generally, confusion would reign.
A major reason why open source software projects work is because there is a central authority managing the contributions, and everyone cooperates in contributing to that central authority. Yes, OSS projects do fork occasionally, more often for political reasons than for technical ones, but forks done for the wrong reasons (including "just for the hell of it" and "I want to be in charge of this myself") tend either to fizzle out after not gaining a critical mass of support, or else hurt both the fork and the original project by splintering the community so that neither part has the resources it needs.
If there are specific things that should be avoided going forward, now is the time to bring them up so that they can be included in the topics that the central authority (Guilds, Cyan, or whoever else ends up in this role) considers, but ultimately, there has to be a central authority, or we'll be burying this game again and for the final time.