Time to do this.

Re: Time to do this.

Postby BAD » Sat Dec 13, 2008 6:57 pm

I would be giving up my mod status. We would have to appoint a new one. We may need two, anyone see Prytfan around lately? :?
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Re: Time to do this.

Postby Dot » Sat Dec 13, 2008 7:04 pm

Hang on a bit, the time for nominations has barely started!

Let the week for nominations go by before voting starts, then, after that, you can organise things as and if necessary.
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Re: Time to do this.

Postby andylegate » Sat Dec 13, 2008 7:50 pm

What did happen to Pryftan? He like went POOOF........

I seem to recall he popped up when MORE was announced back in the summer.

Maybe he'll pop back up with this news?
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Re: Time to do this.

Postby BAD » Sat Dec 13, 2008 7:54 pm

Hopefully, i hadn't fully realized I was the only mod, meaning Kato and I were the only ones keeping an eye on this place. Pryftan!!!!!! ;)
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Re: Time to do this.

Postby andylegate » Sat Dec 13, 2008 8:11 pm

Okay, who locked Pryftan up in the closet???

hehehe.

Okay, seriously though, I have a question:

What exactly does this position do? I read through the proposal again, but I can't quite get my head around it. Of course I just spent the last 5 hours in Zephyr Cove rebuilding the beach so my head is kinda fuzzy.......
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Re: Time to do this.

Postby BAD » Sat Dec 13, 2008 9:03 pm

The original plan for the GOW was to include just as many traditional and computer artists as there are 3d designers and writers of code. The more artistic side of age building hasn't been able to take root here. This is mostly the fault of the nature of building ages.

In order for the GOW to function it needs people good enough with code to continually create updates and improve things. This has cause us to focus on that aspect almost entirely. With such focus those who have only artistic or writing skills to offer have been mostly ignored. We actually drove out one of the most talented concept artists I have ever seen so far on this web site. Pappou.

He wasn't exactly that easy to get along with, but if we were more artistically orientated, he would have found a better niche and probably hung around (although most likely begrudgingly).

Most of the ages we have a are visually awesome and really show off all we have learned from studying plasma and Blender. What they lack is one thing that most of the hard core fans of Cyan's work see in games like Uru, the soul. There isn't much story or reasoning behind many of the ages around here. Bimevi, with its origin story is about the closet thing I have seen to creating a mythos around an age.

So how would we do these kinds of things? By becoming more artist friendly. We have discussed many ideas in chats about setting up an image, writing, and whatever else kind of server that will allow artist to have their own area to post pictures, or scribings without having to worry about forum politics and what not. Sort of based on the Deviant art site (no furries!).

Another idea was to team up with the GOFA and have them run this server. Then artists don't have to even go to this forum to discuss things. THis site is so technocratic that most artists come here, read a few posts and their eyes glaze over. I ahve to admit, mine do to sometimes. ;)

So anyway. This job entails dealing with things of that nature, plus if and when the GOW starts doing official age building projects, like a Guild meeting hall or whatever else we may think of, the councilor of Artistic direction oversees the organization of the project. He'll have to recruit artists, 3d designers, coders and whatever else he'll need to get the project done. With the ability to appoint Directors this shouldn't be to difficult, and the high profile of a Guild sponsored project would likely attract many people interested in working on it.

Since we hadn't had time or need to do most of this stuff, the filling of the position, and all that it entails was put on the back burner. Not to mention that we had only garnered 18 representatives since the new structures implementation to now.

I hope that clears it up a bit.
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Re: Time to do this.

Postby Lontahv » Sat Dec 13, 2008 9:44 pm

This is kind of on-topic.

I kind of like and hate the way the Councilor of Technical Direction (think I have the title right) has to embody coders and modelers. I see modeling as a half-art half-computer-geek thing.

Currently our Tech guy can't model to save his life (very sorry Hoikas :P ). Will the artists or the tech guys get the modelers?

But looking back at the structure it looks like the Councilors are just supposed to have token names and jobs (they are the guys who plot out a course for the guild, propose it and then the reps vote on it--dedicated idea-generators). Then they assign Directors to head certain things eg. Blender modeling, Music, etc.

Maybe what BAD could do is lump the modelers with the artists _but_ assign a Directors of modeling, sound/music and drawing. Though this could create a rift between 3d modeling (which I think is sometimes pretty art-related) and using Plasma tools to make the models ages.

I want to know a bit about BAD's stance on assigning Directors before I cast my vote in a few days.

But hey, who says modeling has to be done by artistic people. Maybe if the artists can make enough concept then the modelers can be completely technical. ;) Though what I've seen is if the modeler can make stuff up as they go along things come out better (even with concept).
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Re: Time to do this.

Postby Nadnerb » Sat Dec 13, 2008 10:34 pm

I support BAD for councilor of Artistic Direction, I'd be sorry to lose him as a Mod though. He's been the only active one, (and quite sufficient for this forum) for a while, as well as one of the most level headed mods I've seen, and without him, we'd have to get the admins of the forum to choose another mod. Perhaps we could just let him keep the mod status? >.>
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Re: Time to do this.

Postby andylegate » Sun Dec 14, 2008 8:36 am

Okay, thanks BAD I think I understand now. But I REALLY don't envy you or the GoW trying to do something like this: Keep it apart, yet together.

That's how it kind of reads. I fully agree that Ages can use artist more and more, and that most artist are not techno geeks like many of us are. Still, since Cyan is doing this for us, I can see that hopefully more and more artist will come back or over here.

That's like Aaron's Airbora concept art that he did. He had posted it here, and then went over to the Maintainers forum and posted it. His paintings fired my imagination and with his permission, I threw something together in Blender to how him how it would look in 3D. That fired him up even more.

So I think it would really be great to get more artist involved with Age Creators.
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Re: Time to do this.

Postby BAD » Sun Dec 14, 2008 9:56 am

Yeah Andy, Some of the people I have talked to who are artists wished to not be a part of the GOW. It's an artist thing. Most artists I know are not joiners. They want their own area to do their thing.

I myself am a bit different than that, but I know that feeling well.

Lontahv,

We did our best to define the councilors jobs without specifically putting any of them in charge of certain things. Like 3D modelers. 3D modeling IS an art. It does require a considerable amount of technical knowledge, but so does most arts. Ever try to mix paint? If you don't understand pigments and how light interacts with different emulsifiers your painting ends up looking like mud.

I don't think any of the councilors need to be "good" at anything besides organizational skills. Yes they do need to know what they are talking about in reference to what their job description says, but we don't need experts to be in charge. We have plenty of experts around just to volunteer their experience. Remember the council is for administrating the Guild, not to act as resident gurus. It would be nice if we could find people who desire the councilor role who are proficient in every aspect of age building, but unfortunately at this time we are stuck with those we have. ;)

My take on Directors? Well when we have projects that require more than just a councilor to work on, we'll be asking people to help out. They'll be given a Director position and permissions and whatever else they will need to do the job. Technically Pryftan and I are Directors, but I don't think the actual word "director" is important. I think we used it because we thought that they would mostly be people in charge of directing age projects.
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