Amazing! I saw that you modeled the smoker! I even tried finding the key and seeing if I could get in to see that smoker, but alas no. Great work!
Ok, some touch ups:
The path from the hut to the bridge is a lot longer. Imagine you're hiking in the woods and locations of importance take some serious exercise to get to. The Age is really meant to be an echoing of a hike trail through a largely vegetative area. It should feel real in that sense that great distances bridge sights of interest. Basically, that means extending the path mucho and adding a lot more trees, grass, rocks, etc.
Before the bridge, the dead end path forks off leading to the shroom infested ravine. The shrooms are the kind in the original sketch - long, twisting, and tall, and brightly colored with primary colors - red, blue, green, yellow, purple.
The actual bridge is found after a rough descent from the plateau the hut is on. The river falls off this rockface, meeting the path a quarter of the way to the bottom.
Oh, and I love the lantern post design. Actually, the key lantern would be found loosely hung off the end of the bottom of the bridge, close to the river as to be well hidden. The post could appear as a decoy.
Great stuff!
Oh, and when we get that source code, I'd like to see a day/night cycle. 19 hours sounds just about right.
