Breldur, my new age

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Breldur, my new age

Postby Jonnee » Mon Mar 02, 2009 12:34 pm

Thank you for giving me the advice. I was able to export the age. :P
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Re: Breldur, my new age

Postby Jonnee » Fri Mar 20, 2009 1:55 pm

Hi, friends!

Today I've found some nice textures of palm leafs including alpha map on the internet. Nice! That's what I was looking for. 8-)
So I could create some nice and Cyan style looking palm trees for my age.
Sadly the high number of leafs causes horrible lags to the age. I had the idea that the sky moves around the horizon slowly. But now it's not able anymore to look up to the palms with the moving sky in the background. My computer can't display it, it's to much work for this old machine... :D
I think I have to stop the background animation. It's kind of sad...

Anyway. I took a new screen shot of Breldur. Hope you like it! 8-)

Breldur02.jpg
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Last edited by Jonnee on Wed May 20, 2009 10:27 pm, edited 1 time in total.
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Re: Breldur, my new age

Postby Grogyan » Fri Mar 20, 2009 2:04 pm

OMG, medic!

Grogyan fall over backwards.

That looks like an Age created by Cyan, looks gorgeous.

Tip, for leaves, use rectangular planes and alpha textures
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Re: Breldur, my new age

Postby Jojon » Fri Mar 20, 2009 3:20 pm

Absolutely beautiful! Laki Ahn reimagined. :)

Surely just spinning the sky should put pretty much no load whatsoever on the system, though?
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Re: Breldur, my new age

Postby Aikijitsu » Fri Mar 20, 2009 5:39 pm

I see no intro forum..yet. I'm new here. Glad to see Uru lives on for a person who's been gone for Ages. (About 5 years)

Excellent graphics. Are you sure you don't have a few Cyan employees tied to a chair in your basement?
I can't wait to get uru so Ican actually import all of these awesome fan ages.
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Re: Breldur, my new age

Postby Marcello » Sat Mar 21, 2009 12:40 am

*Tries to pick up Grogyan, can't keep standing himself - eating dust now because his mouth was open with amazement!* lol

That... looks.... absolutely... stunning!! Great, great textures, and by the looks of it great concept and layout of the age. Any plans on sharing this with us like... today ;) ;)

Somehow I can't believe the leaves and the sky aren't possible. I do assume each big leave is one plane? If each part of that is a plane, yes then it would be too much. You should be able to get this to work. I'm sure :)
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Re: Breldur, my new age

Postby Grogyan » Sat Mar 21, 2009 3:41 pm

Me returns from hospital with an acute case of shock and amazement.

Thanks for the help Marcello
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Re: Breldur, my new age

Postby Jonnee » Sun Mar 22, 2009 12:21 am

Thank for all of that "Oooh" and "Aaah"!! :lol: Grogyan, are you well?? You're some green about the gills. :twisted: :D

I reworked the palms and tried to export the age five times. But the memory error has returned. :shock:
It's another kind of that error, seems to be caused by the palmes - but I'm not sure and really can't explain it for myself. Some huge objects got deleted, and now there are less faces in the age than before adding the palmes. It seems to be a real memory error, because it always happens at a different point of the exporting progress - but always close to it's end.

Have to fix it and don't know how to do. I don't want to lose the palm trees. *grrrrrr*
There are many objects that have to be added to the age: Some caves, stairs, ways, bridges, etc... What if it is really a memory error?? :o
Omg, don't want to think about this....
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Re: Breldur, my new age

Postby Christian Walther » Sun Mar 22, 2009 3:30 am

Can you try replacing your C:\Programme\blender-2.46-windows\.blender\scripts\prp_Stream.py file with the one at http://svn.guildofwriters.com/pyprp/contrib/CWalther/stable/src/prp_Stream.py (use right-click and Save as)? I removed a small memory inefficiency there. I'm not convinced that it's the root cause of your and the other recently reported memory errors though.
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Re: Breldur, my new age

Postby ddb174 » Sun Mar 22, 2009 9:30 am

It might also be possible to avoid the problem by putting some of the things on a separate page. (And if you don't change some objects often, you can also save a lot of time when exporting, by not exporting that page each time.)
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