by Aloys » Wed Apr 26, 2006 12:37 pm
[quote="Aloys"]Ok i'll do that then; so the shells will be available tomorrow.
That week end went by quite fast didn't it? :unsure:
Sorry about the lateness. Here are the shells.
>>>
CityShells01.zipAnd by 'shells' I mean just this; there are only the shells in this file, not the streets and the rest of the ground. I've run into some problems with these and Blender so I'll need to give this some more work, shouldn't be long though. Since the last screenshots I had posted, I've slightly updated the shells, I had managed to cut some polygons here and there on the previous version, so I've added some details.
This file include all the shells (156 of them), modeled, UV mapped, lit, with the correct object names and correct page numbers, collisions and other flags, and a temporary texture for everything. In a word they're ready to use. (The age could almost be exported in a Prp as is; but the Book included don't have the pages; I didn't feel like creating 156 pages
) I've also included temporary walls and colored grounds just to help separate the districts visually -- they won't stay.
Each shell is made of 5 objects: the floor, the entrance stairs, the wall corners, the main wall, and the top wall. I cut the model into separate objects so they can each have their own texture when we will add some. They are named: 001Flr, 001Str, 001Crn, 001Wal and 001Top. (where '001' is the shell number)
Couple notes:
Since we will all customize the shells the lighting isn't the greatest. For the same reason, the texture I've included is just a placeholder to check the mapping. (and yes, it is ugly
). Also the shells in the central district around the hub don't have the correct names and pages numbers yet, I'll fix this as soon as the Central hub will be included.
Tell me what you think of it, and if you like it we'll keep the shells as they are, and you can start working on customizing those shells; and I'll go work on the rest for the next version.
Things that need to be changed or added in the next version:- Fix shells names/pages numbers in central district
- Fix streets and add them
- Fix courtyards and add them
- Make nice lampposts (unless someone else want to make them)