STATEDESC Zefora
{
VERSION 1
VAR BOOL WindowOpen[1] DEFAULT=0 DEFAULTOPTION=VAULT
}
STATEDESC Zefora
{
VERSION 1
VAR BOOL WindowOpen[1] DEFAULT=0 DEFAULTOPTION=VAULT
}
STATEDESC Zefora
{
VERSION 2
VAR BOOL WindowOpen[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL LidOpen[1] DEFAULT=0 DEFAULTOPTION=VAULT
}
Well, it could be that the server refuses to load ("crashes" in terms of exits, but in a controlled way) if it finds an invalid (due to not being able to read since the SDL changed) saved age state. But in the end it does not matter who crashes, it makes it impossible to visit the ageI believe UU was somewhat more tolerant about it than alcugs. It would only crash the clients.
Almost as bad as DLL Hell, isn't it?SDL Hell.
Right, but I thought it'd be better to already tell people what needs to be done in case we can play these ages onlineHmm, I never had problems offline keeping the same version number as long as I make sure to delete the sav file (which you should always do when testing new versions).
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