Breldur, my new age

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Breldur, my new age

Postby The stranger » Wed Jun 03, 2009 2:08 pm

Yeah... I hope there is some kind of an agreement with Cyan Worlds about openUru... as you said, I hope the openUru doesn't mean the death of the original vision... the best I could think of is an agreement: "if Cyan World choose to reopen the game on their own, server owner will pay *this and that* every month to Cyan Worlds, and players of all servers get the regular monthly payment".

Because I really, really like the original vision. Please tell me Cyan Worlds can still own something!
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Re: Breldur, my new age

Postby Jojon » Wed Jun 03, 2009 3:13 pm

Neatsier and neatsier!

Time to begin adding visibility regions, maybe? :7 (..or perhaps occluders, in case we get those with the next pyprp update.)
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Re: Breldur, my new age

Postby Jonnee » Wed Jun 03, 2009 9:07 pm

*cough*
Emm, girls? Back to the theme of this topic please! :twisted:

Continue adoring my devineness! :lol:
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Re: Breldur, my new age

Postby matthornb » Sun Jun 14, 2009 6:23 pm

Well, Breldur is really quite impressive. You've raised the bar for Uru age designers.
I love that it's so detailed; it looks great and your skills as a 3d artist are obvious.
Breldur is one of the few Uru fan ages that looks like it could've been made by Cyan.

But not only is it detailed, it's big. I love seeing big worlds in Uru, not just little ones. I think we could definitely have a new wave of age designs that surpass Cyan's original work (in some respects) as there's no reason we couldn't push for higher polygon counts, used efficiently, and higher-resolution textures to make worlds that feel more real than those that came before.

Uru is a game that's now six years old. I don't see why we couldn't push for graphics detail twice the amount we've traditionally seen in Cyan's Uru ages, as well as a much larger area per age. Ahra Pahts proved that Uru could dynamically load areas of a world, so blend that technique with higher polycounts and what do you have? Well, you have the possibility of Riven, or an age of similar size and detail, in Uru. The problem, of course, is that it takes an enormous amount of work to do something like that, but it's not impossible.

In any case, enough time has passed that I imagine most Myst fans have higher system specs than they need to play Uru, and will be able to handle worlds that are a bit larger or more detailed than the ones in Uru Prime. That's exactly what Breldur is. It's a larger-than-usual Uru world. And that's fantastic.

In any case, I want to make content for Uru. I did some technical tests and they were a resounding success; in a month or so you may see my first contribution to the UCC UCC (Uru: Complete Chronicles User Created Content) movement, i.e. the temple environment I've posted early images of elsewhere.

After that I've been thinking about doing a couple of new ages, small but good quality. One is like a crystalline/ice lattice suspended in a multicolored atmosphere (no glowing crystals, don't worry)

The other is an overgrown jungle age. I think a place densely crammed with foliage, like Myst 4's Haven, has been sorely lacking in Uru. We have Eders, yes, but they're all essentially planned, manicured gardens instead of wild jungles. The only wild jungle we have is Negilahn, and you can't actually walk around in it. So I'd like to make a crazy overgrown jungle with loads of weird growing things.

When will these be done? I don't know. I'm still also working on a whole range of movies, games, etc, so things tend to go a bit slow on any one project.

BTW, do any of you know what the rules are for Uru texture resolution? Is it multiples of 2 (512X512, 256X512, 512X1024, etc) or are the texture resolutions in Plasma more flexible? Also, what's the highest texture resolution that Uru can handle without having problems, and is this limit set by the engine or does it vary from computer to computer? If, for instance, I wanted to make an extensive terrain for an entire age, and map a single texture onto it, would Uru accept 2048X2048 or even 4096X4096 on that object or would this cause problems?

Anyway, great stuff, and it gives me more hope for Uru's future. There was a Genesis project going a while ago, and part of its goal was to make a world that truly shows how great a fan-run Uru can be. Well, Genesis isn't around now, but Breldur is, and Breldur looks like it may become the proof-of-concept that Genesis only aspired to be.

So great job! We'll be eagerly anticipating the finished version.
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Re: Breldur, my new age

Postby Tyion » Sun Jun 14, 2009 9:33 pm

Jonnee I have a question, do you have alot of story attatched to your Age? or are you building it and then will write the story around it? And if you do have some story already, would you care to share any bits? (The Uruite in me wants to know) well that and i'm a storyteller myself so, i'm very curious.

Thanks much!

"Ty"
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Re: Breldur, my new age

Postby Jonnee » Mon Jun 15, 2009 8:45 am

@matthornb: Thank you very much for your compliments. I feel very well if I read your post. And I promise that I try to do my very best to create something new for the explorers.
I want to elate you to write ages too. Write books and places that we've never seen before!!
To answer your question: I'm used to use pictures with a size of 1024x512 maximum (for skydome for example) and 64x64 minimum. Usually I use 512x512 for detailed surfaces and 256x256 or 256x128 for usual objects. You have to regard that alot of huge and different texturs may cause lags in the age. Not everybody of us owns a good computer with a new graphic card and memory.

@Tyion: I have an idea of a story in my head. I will the complete it if I'm done with the age, because I still have so many ideas for Breldur where I'm not sure if I can realize them. So the story may change a bit.
The basic concept is that you arrive with the ship to the island. You have lost your crew in a storm and you don't know where you are now. You have survived and have found this island. So it's another and unknown place on our earth (like the cleft) that is also occupied by people of D'ni.
Everything else I don't want to reveal now. :D
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Re: Breldur, my new age

Postby matthornb » Mon Jun 15, 2009 7:03 pm

I'm working on my temple area, but it'll be a while. I'm adding new areas to it, improving some of the textures and models, and trying to make it as good as I reasonably can.

I'm taking note of the fact that Uru has some graphics detail preferences that you can set in the game, not sure how that works exactly but I'm thinking of doing something similar to that with my worlds.

In other words, I think I'm going to have 2 editions of each of my ages, geared to different systems.

The lower-end version will have smaller, lower-res textures (1024x1024 max) and slightly reduced polycounts on the models. It'll aim for the same system specs as the average Uru Prime age.

The higher-end version will have higher-quality textures (2048x2048 max) and full polygon count, up to 40 - 60% higher than any of the Uru Prime ages. It'll be aimed more at people with new computers.

The purpose of all of this is so that I can make Uru ages that take full advantage of new systems while still being (in some form) compatible with old ones.
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Re: Breldur, my new age

Postby Tyion » Tue Jun 16, 2009 2:20 am

Jonnee wrote:@Tyion: I have an idea of a story in my head. I will the complete it if I'm done with the age, because I still have so many ideas for Breldur where I'm not sure if I can realize them. So the story may change a bit.
The basic concept is that you arrive with the ship to the island. You have lost your crew in a storm and you don't know where you are now. You have survived and have found this island. So it's another and unknown place on our earth (like the cleft) that is also occupied by people of D'ni.
Everything else I don't want to reveal now. :D


Alrighty! Thanks for the info. :)
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Re: Breldur, my new age

Postby The stranger » Tue Jun 16, 2009 4:24 am

You have a good way of thinking matthornb :) . I think, too, that interface and, more importantly, graphics updates are needed.

I'm completely new to this, so this question may be really dumb, but I have to ask: how hard will it be to update Uru to the newst plasma version (that was plasma 3 from CO:HI, right?)? Will it be a convertion with some work, or will we have to build to whole game from the beginning?
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Re: Breldur, my new age

Postby diafero » Tue Jun 16, 2009 7:48 am

*chrm* this is a thread about Jonnee's new age, right? :)
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.

"Many people's horizon is a circle with a radius of zero. They call it their point of view."

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