[Solved] animate an object with an animated material

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Gbadji
Posts: 73
Joined: Sat Feb 02, 2008 5:59 am

[Solved] animate an object with an animated material

Post by Gbadji »

Hi,

I have two questions about animated materials :

1/ is it possible to animate an object having an animated material ?
If yes, I will continue my experiments and see why I can't link to my age

2/ can we start a material animation like an object animation ?
if yes, an indication will be appreciate.

Thanks and see you soon.
Last edited by Gbadji on Tue Sep 22, 2009 12:05 pm, edited 1 time in total.
The French's Mystpedia age Project - http://www.mystpedia.net
To find me in the Cavern: Gbadji KI #6911493 or Alatan KI#7869109
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boblishman
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Location: Spain

Re: animate an object with an animated material

Post by boblishman »

1) is definately possible. Remember, your animated object (with the animated texture) must be an actor or Uru will crash

2) no idea ... sorry :cry:
when it comes to Age creation ... "DOH" seems to be my middle name...
D'Lanor
Posts: 1980
Joined: Sat Sep 29, 2007 4:24 am

Re: animate an object with an animated material

Post by D'Lanor »

Gbadji wrote:2/ can we start a material animation like an object animation ?
if yes, an indication will be appreciate.

Thanks and see you soon.

You are in luck. I have recently updated this subject in the wiki: Animating_Textures#Controlling_Layer_Animations
"It is in self-limitation that a master first shows himself." - Goethe
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Gbadji
Posts: 73
Joined: Sat Feb 02, 2008 5:59 am

Re: animate an object with an animated material

Post by Gbadji »

Thanks Boblishman, I have suppressed my object to go back in my age, but I think that you are right, I had fogotten the Actor property.

Thanks D'Lanor, why I haven't seen that part of the article this week-end :(.

I know what to do this evening : a new puzzle ;).

[Edit} it's working well. Thanks all for your help and your job.
I have changed the activation script :

Code: Select all

               - type: animcmdmsg
                 params:
                  receivers:
                    - 0043:MatBassin2-TexBassin
                  cmds:
                    - setlooping
                    - continue
                 waiton: 0

adding setlooping to have the water flowing when the button stops to turn. :)


See you soon.
The French's Mystpedia age Project - http://www.mystpedia.net
To find me in the Cavern: Gbadji KI #6911493 or Alatan KI#7869109
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