Moderator: Aloys
Also it's water not ice.
Please don't release it on a volcano server (or any other server for that matter)
QUOTE ("Robert") | ||
PRP engineers scramble frantically to decode texture animations [/quote] We already have decoded them . But before we can create layer animations, we will need:
/me slinks back to plVertexCoder which is detrimental for plDrawableSpans
Do you guys have something like a list where you sort out your tasks by priority? It looks like you've got an awful lot of stuff to do.. Lately most posts I see by you or Paradox are one liners that start with plSomething
Right now you are busy reworking the plugin but after that do you have precise plans? I'm sure we can come up with a nice requests list of sorts.
Paradox set up a to-do list which I renamed "Adam's Nag List". Here it is as of right this very second. Adam's Nag List: plGBufferGroup(~49%) - (The *bigger* geometry class inside the big geometry class) plDrawableSpans (50%) - (The big geometry class) plLayerAnimation (N/A%) - (Animated textures) plPythonFileMod (67%) - (Python Hooking in the plugin) Paradox also told me I should think about plViewFaceModifier which would allow those special lamps you added in blender to work correctly. That is at N/A% N/A% means that I am missing nesecary classes.
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