Jojon wrote:Brings building of pla... err, wha???
I have no idea of anything, but what is that bright object covering the bottom half of the screen? I assume it's not supposed to be there and that's what your question concerns? An intended region/collider that is not set to the right type, so that it shows up as visible geometry instead, perhaps?
Some object with negative scale, maybe?
I'm trying to get obj files into Blender. That's working for a part, but the textures are not displayed the proper way. I tried many styles, and results in the building off grid, or half textured. I'm better in 3D max with texturing, so I UV map my buildings. Anybody got a idea, or a tutorial how to import obj objects made in 3d Max?