Chacal wrote:Some day I'd like someone from Cyan give us a "behind the scene" look at all those events, from Prologue to MOUL.
How they came up with the scenarios, who was playing which character, etc.
Also who were the resEngs, how were they selected, what responsibilities and what tools did they have.
All that information could become useful at some point.
That's not Cyan info, but here are a couple very insightful articles from another developper:
Earlier this summer people from the Matrix Online 'Live events' team shared their methods for creating and animating ingame live events. In this regard MxO was pretty close to Uru with an ongoing evolving storyline, 'official' characters interacting live with players, players being included as part of the official story etc.. This is very much like the DRC & Yeesha except that Odama was played by Laurence Fishburne and Yeesha was loaded with guns.
It's a series of 3 articles discussing pretty much every aspects of running live events, but more specifically:
- The creation methods & tools behind the events :
http://www.mmorpg.com/showFeature.cfm/loadFeature/3391- Why it worked (and common pitfalls to avoid in similar games) :
http://www.mmorpg.com/showFeature.cfm/loadFeature/3354/Another-Perspective-on-Live-Content.html- And why this type of events is a good things for MMOs :
http://www.mmorpg.com/showFeature.cfm/loadFeature/3322/Why-MxO-Live-Content-Worked.htmlTo me this is a very interesting topic because it was one of the most innovative feature of Uru, and unfortunately one that didn't totally work out. I still think it's an idea that's worth exploring some more, and it's interesting to read other people's take on similar endeavours. Those articles are full of infos, and it's easy to see the comparison with Uru. (Somehow Matrix Online got cancelled too; although its Live events didn't seem to be the main culprit here.)
(For those interested there are other articles on MMORPG.com discussing the same topic.)