I understand that maybe most texture as they build, but personally I don't and I'm sure I'm not the only one.
Now I'm not saying it's a bad thing, but an opt out kinda option would be cool. Basically it may say: no texture found do you wish to continue. If you say yes it exports as is.
Whats worse is that I added some textures just to satisfy the plugin (didn't UV texture)and it still gave me the error.
So you know what I'm talking about I post the error in console:
- Code: Select all
[Material Material]
[Layer Material-Tex]
-> Using default first UV map
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\prp_Export.
py", line 174, in open_file
export_age(agename,basepath,selection,merge)
File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\prp_Export.
py", line 88, in export_age
page.export_all(selection)
File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\PyPRP\prp_R
esManager.py", line 783, in export_all
plDrawInterface.Export(self,obj,scnobj,name,SceneNodeRef,isdynamic,softVolum
eParser, water)
File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\PyPRP\prp_D
rawClasses.py", line 1576, in _Export
drawi.data.export_obj(obj,SceneNodeRef,isdynamic,softVolParser, water)
File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\PyPRP\prp_D
rawClasses.py", line 1801, in export_obj
pmat.data.export_mat(mat,obj)
File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\PyPRP\prp_M
atClasses.py", line 546, in export_mat
self.FromBlenderMat(mat,obj)
File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\PyPRP\prp_M
atClasses.py", line 419, in FromBlenderMat
layer.data.FromBlenderMTex(mtex,obj,mat)
File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\PyPRP\prp_M
atClasses.py", line 1062, in FromBlenderMTex
if mface.uv and mface.mode & Blender.Mesh.FaceModes["TWOSIDE"]:
ValueError: face has no texture values
was just wondering about this. I ran into it before and thought it was removed, but its been awhile.