Tweek wrote:Most of the things I'd change I posted here a while ago: http://uru.grey-skies.net/
thats more cosmetic than codewise though.
Aloys wrote:Haaaa right, I remember that now! *shudders*
Could it have been done for network/physics optimizations? I remember the old Uru physics article on Gamasutra mentionning something about that. (can't find the link anymore)
Paradox wrote:Aloys wrote:2) Widescreen support - Please. Please pelase please please. It's probably less than a day of work and it will litterally change my life (ok, maybe not).
MOUL already had widescreen support. Personally I'd like to see a system that is flexible enough to handle windows of any size at any aspect ratio.'
Trylon wrote:Actually good physics would also need to translate floor motion to avatar motion (instead of those weird subworlds), preferably with some form of friction.
D'Lanor wrote:MOUL already had widescreen support. Personally I'd like to see a system that is flexible enough to handle windows of any size at any aspect ratio.'
Paradox wrote:Trylon wrote:Actually good physics would also need to translate floor motion to avatar motion (instead of those weird subworlds), preferably with some form of friction.
That was done in Jalak with a new class... plRidingAnimatedPhysicalDetector
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