Trylon wrote:Having a storage sytem for phyisical objects that isn't physics-implementation dependent would be a great help in keeping different versions compatible.
Chacal wrote:Trylon wrote:Having a storage sytem for phyisical objects that isn't physics-implementation dependent would be a great help in keeping different versions compatible.
Agreed. If we keep using 3rd-party physics engines (proprietary or not), an abstraction layer is desirable.
Chacal wrote:Sorry if I sound like Ric Romero, but this is the only part of the thread I understand!
Chacal wrote:Trylon wrote:Having a storage sytem for phyisical objects that isn't physics-implementation dependent would be a great help in keeping different versions compatible.
Agreed. If we keep using 3rd-party physics engines (proprietary or not), an abstraction layer is desirable.
D'Lanor wrote:Chacal wrote:Trylon wrote:Having a storage sytem for phyisical objects that isn't physics-implementation dependent would be a great help in keeping different versions compatible.
Agreed. If we keep using 3rd-party physics engines (proprietary or not), an abstraction layer is desirable.
Also agreed. Actually for a long time I was under the impression that Cyan had already set it up like that, since they switched physics engines more often than underwear.
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