Jamey wrote:How should we, or how will Cyan, decide which fan-created age(s) would be released in MOULa first? Should we submit them to Cyan? How will that work?
If Cyan releases the plugin binary, then presumably anyone with both an Age and 3DS Max could get in contact with Cyan and ask about working with them to integrate their Age. This presumption depends on there being few enough Writers with 3DS Max (and, specifically, with v.7) that Mark will not be swamped by requests. Even so, I expect it would be a slow process.
The release of the plugin code will take longer to prepare for—that is one part of it being a "giant step". I see that extra time as negligible, but Cyan obviously doesn't. That time costs them money. And once released, it will take time to comprehend the code and to transplant its functionality into PyPRP (and it is likely that people will wait until the next release of Blender before implementing that functionality in full). I expect it will be a slow process. During this time, of course, anyone with 3DS Max could still deal with Cyan.
Without the server source or a testing server made available, writers will not have the opportunity to test their Ages. The release of the plugin source will eventually allay this, somewhat; the engines used in Hex Isle and Myst 5 are similar to MOUL, more so than PotS is, and the code will offer the information needed to allow us to export fan Ages to the newer games. This will not fill the need of multiplayer testing; however, it is better than not having a test environment.