Bahro Papercraft 3D model file

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Bahro Papercraft 3D model file

Postby Spinky » Fri Feb 26, 2010 2:09 pm

Hi guys.

I am trying to create a bahro papercraft but am having some difficulty. I have a program called pepakura that will take a 3D model file and create a pattern. My problem is though that I need to first open the model in blender so that i can re-save it in a different format. Where is the file for the bahro and how can i open it with blender? I would prefer to use the model from Myst 5 but i could use the one from MOUL.
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Re: Bahro Papercraft 3D model file

Postby Karkadann » Sat Feb 27, 2010 12:13 pm

Card stock model's?? Geez I'v build everything from the Tower's of London and the Stonehenge to the starship from Startrek voyager. including three versions of the Haunted House from Disneyland/world.
A card stock Bahro would be great, or a Cardstock Relto island would be interesting too, their is literally tons of inspiration that can be derived from the Myst series, Good luck.
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Re: Bahro Papercraft 3D model file

Postby diafero » Sat Feb 27, 2010 2:02 pm

Sounds like a really funny project - please post pictures if you do any kind of realization :)
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Re: Bahro Papercraft 3D model file

Postby Lontahv » Sat Feb 27, 2010 4:55 pm

I've made a paper Zandi and D'ni goggles. Also, one of the Teledahn levers. Pepakura's a pretty good program. I got the models by importing the models using PyPRP. Info about how to import can be found on the wiki. Since you can't import MOUL or M5 with PyPRP, I recommend importing after using something like Drizzle to convert the file types to Uru Complete Chronicles or Uru Prime.
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
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Re: Bahro Papercraft 3D model file

Postby Spinky » Sat Feb 27, 2010 6:43 pm

Ok, I tried using pyPRP to open the MOULagain file, but if fails saying that there was an error with the python script. Am i doing something wrong? I am using Blender 2.45 and pyPRP Age Importer on OS X.

EDIT: I guess I had better read better, it won't do Myst 5 or MOUL. I'll try drizzle. Thanks :D
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Re: Bahro Papercraft 3D model file

Postby The Captain » Tue Mar 02, 2010 9:05 am

If you look for it, there are some plug-ins for blender that generate paper-craft models from 3d files.

They work best with low-poly models, though.
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Re: Bahro Papercraft 3D model file

Postby Chacal » Tue Mar 02, 2010 4:58 pm

There<s a Bahro model in KveerMystV_District_kverReleeshan.prp.
It is floating under the floor.
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Re: Bahro Papercraft 3D model file

Postby theclam » Wed Mar 03, 2010 2:14 am

There's also a bahro model located in the Neighborhood (the one that pops up near the hood-instance Ae'gura stone), once you convert the MOUL data over. Look around for something mentioning a bahro pillar.
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Re: Bahro Papercraft 3D model file

Postby Spinky » Wed Mar 03, 2010 6:36 pm

OK. I'll try those file thanks for the help. What version of pyPRP should i be using? I am currently using pyPRP viewer but it fails on the import.
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Re: Bahro Papercraft 3D model file

Postby Spinky » Mon May 09, 2011 2:34 pm

I know this thread is ancient now, but I would really like to get a papercraft model of a bahro made. How do I go about importing the bahro 3d model into blender?
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