Ooh, nice. I'll be sure to order one for myself too - Since the programming (not the graphics) is the hardest part of age creation for me, the part I most need to learn.
Okay, so we have "Blender for Dummies", "Mastering Blender", and some sort of texture creation book, as well as texture packs, as probable prizes.
I'm not certain that "3d Game Textures" is the best choice for a texture creation book because from the looks of it, the Photoshop tutorials (a large section of the book) are inaccurate.
But I'm not sure what else would be better - most of the leading texture art books have noticeable flaws.
This one has some missing steps in some of its tutorials but is otherwise apparently a great book:
http://www.amazon.com/Game-Textures-Second-Professional-Photoshop/dp/0240811488/ref=cm_cr_pr_product_topThis one, maybe? (But it's more general-purpose and doesn't have app-specific texture tutorials - and it's kind of dated):
http://www.amazon.com/Creating-Art-Game-Matthew-Omernick/dp/0735714096/ref=pd_cp_b_3I'd like some further suggestions regarding selection of texture books and texture packs - which ones do you think are best? If you have a suggestion for a good one, link to it.
I'd really like to hear your feedback regarding texture packs and texture books - which ones you want.
To the person who is concerned about the contest being a danger to open collaboration, I hear your concern - and the same thing had occurred to me.
I'll point out now that there's nothing to prevent a group of people from working together to construct and submit a single entry, and that - in all probability - these sorts of group entries would be better, more accurate tutorials and more likely to win prizes. I'd also agree that all entries, once submitted, should be subject to review by the GoW members to identify any flaws or inefficiencies/inaccuracies in them for consideration in judging. They could be submitted - and resubmitted in new versions - as needed leading up to the contest deadline, and be made open to collaborative review during their creation.
The only problem with a group entry would be that the group would have to decide what to do with the prizes they win.
I think we'd also need to think about not just judging criteria but who will judge; I'd like impartial members of the community (i.e. those who didn't submit any of the entries) to be involved in judging, but I'll also be following each tutorial myself, and doing what it says to do. If there are inaccuracies or problems with the tutorials and they can't adequately be followed (as is the case in some of the texture books above) that'll tend to substantially reduce my scoring of those tutorials. If I can't follow your tutorial, that lack of clarity and explanation in the tutorial will hurt its score and probably prevent it from winning anything.
Since I'm giving out the prizes, or most of them (someone else on the board has generously volunteered to offer a $10 Amazon.com gift card as a prize to one of the winners) I would like to have a substantial degree of influence over the tutorials' score - I'd be a generally impartial observer/judge in any case (as I am not submitting an entry myself and have no relational bias towards any particular member of the GoW which might sway my scoring.) I would however, like to gauge the response of other fans to the tutorials as well, and allow others to have significant input and influence in the judging process.